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Transfer F4 mod to Xbox


SWYD1

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A while back I created a mod I would like to use on Xbox.

 

So I logged into Bethesda Launcher, started CK, logged into Bethesda.net, opened my plugin, created an archive.

But the option "Upload Plugin and Archive to Bethesda.net - PC/Xbox/PS4 is grayed out.

 

Tried to google the problem but couldn't find a solution.

 

What am I missing here?

 

Right when CK starts it says, that my Bethesda accounts needs to be connected to my steam account.

So I logged into my Bethesda account trying to do that, but I can only connect twitch and facebook, no options to add a steam account.

 

This is so confusing.

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To link your account go to Bethesda.net and log in. In the top right corner of the window you’ll see your username, click on it and go to linked accounts. This is where you should be able to do your steam link. Mine shows steam and my Xbox live accounts.

 

Xbox mods don’t use the PC archives so keep your assets loose and

 

1. Go to upload file/XB1

2. The ckit will look for assets needed for the mod and open a new window listing them

3. Check the list, once you feel everything is there hit the pack button

4. The ckit will convert the assets to Xbox format and pack with the correct compression.

5. You will get the upload window to add file name and description

6. After uploading is finished go back to Bethesda.net to add images and publish your mod.

 

Pro tip: after the upload completes the ckit progress window will turn into a link that takes you directly to the mod page for editing and publishing.

 

Feel free to hit me up if you have any other questions.

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You have to log into bethesda.net inside of your creation kit. Also, when you open your plugin, make sure to set your mod as active.

Edited by Arbiter225
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