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Removing Physics from Nif


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I made a custom weapons vendor stall including decorations in the CK. I made static models from a few weapons and other things. My problem is placing it in game.

 

It falls halfway through the ground or ends up bouncing around till it's upside down. I know some of the things I used must have had physics on them and they carried over. Is there a simple way to remove them or do I have to start over and not use those items?

 

I did find physics in nifscope, but when I removed them and tried to save the program crashed. But I think that could be because the nif itself is 11mb in size.

 

Could I have set my goals a little high with this one?

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PartII

Look up a vanilla nif that has no collision (Eg office boxes) and load it up in nifskope

 

in the bnkphysics subfolder there should be a specific number "1367" (Or very similar to it)

 

Right click on it and export it as a .txt file

 

 

Part II

 

Load up your weapon.nif

 

Search for the physics (displayed as a number).

 

Right click on import and import your saved text file. It should also display "1367"

 

 

Done. Your object now has no collision and will float in the air.

 

 

 

 

Please note: I didn't look anything up, this is just from my memory so it's not that precise

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