KahvozeinsFang Posted May 31, 2019 Share Posted May 31, 2019 I made a custom weapons vendor stall including decorations in the CK. I made static models from a few weapons and other things. My problem is placing it in game. It falls halfway through the ground or ends up bouncing around till it's upside down. I know some of the things I used must have had physics on them and they carried over. Is there a simple way to remove them or do I have to start over and not use those items? I did find physics in nifscope, but when I removed them and tried to save the program crashed. But I think that could be because the nif itself is 11mb in size. Could I have set my goals a little high with this one? Link to comment Share on other sites More sharing options...
Zorkaz Posted May 31, 2019 Share Posted May 31, 2019 PartIILook up a vanilla nif that has no collision (Eg office boxes) and load it up in nifskope in the bnkphysics subfolder there should be a specific number "1367" (Or very similar to it) Right click on it and export it as a .txt file Part II Load up your weapon.nif Search for the physics (displayed as a number). Right click on import and import your saved text file. It should also display "1367" Done. Your object now has no collision and will float in the air. Please note: I didn't look anything up, this is just from my memory so it's not that precise Link to comment Share on other sites More sharing options...
KahvozeinsFang Posted June 4, 2019 Author Share Posted June 4, 2019 Thanks for the reply! Link to comment Share on other sites More sharing options...
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