Zorkaz Posted May 31, 2019 Share Posted May 31, 2019 This is a noob question but:Is it safe to use an esp as master file?I'm thinking about using first F04edit to make it so. But afterwards I want to edit the slave esp with Creation Kit Link to comment Share on other sites More sharing options...
hereami Posted May 31, 2019 Share Posted May 31, 2019 (edited) Me personally never encountered any problem. Just never save by CK - it does strip the link to esp master (and ruins whole thing).You probably need to make ESM, if want CK. Though possibly, there exists (??) a secret ini setting, like enabling multiple masters. PS. Make it ESM for awhile and work as usual. Then switch back to ESP and correct the master link in the patch (slave). Edited May 31, 2019 by hereami Link to comment Share on other sites More sharing options...
Zorkaz Posted May 31, 2019 Author Share Posted May 31, 2019 Ah thanks Link to comment Share on other sites More sharing options...
Carreau Posted June 1, 2019 Share Posted June 1, 2019 I make copies of the ESP and ise FO4Edit to change the header flag of the copy to ESM and then rename the file to ESM. The CK will load it if you have muktiple masters enabled. Once the mod is done, use FO4Edit to rename the dependency to ESP and youâre done. I make the copy so I donât have to monkey with the dependency file all the time Link to comment Share on other sites More sharing options...
pra Posted June 4, 2019 Share Posted June 4, 2019 you have to activate some advanced mode in fo4edit in order to be able to rename masters. Took me a while to figure that out, used to rename them via a hex editor... It's probably a parameter you have to add to the shortcut, like most xEdit stuff Link to comment Share on other sites More sharing options...
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