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Posted

Didn't expect to run into trouble with this.

 

The game has two built-in settings: Dialogue Subtitles (ON/OFF) and General Subtitles (ON/OFF), flipped via the menu. There are also a couple of game settings labeled sDialogSubtitles and sGeneralSubtitles.

 

Silly me for thinking these were connected. The functional subtitle settings, changed via the menu, dictate whether subs are on or off. sDialogSubtitles / sGeneralSubtitles both ignore these settings and stay at 0, and changing them does nothing.

 

There are two additional functions that sound promising:

 

ShowDialogSubtitles (0/1) has zero effect on the subtitles. And AlwaysShowActorSubtitles is undocumented, looks for an "integer" supposedly representing an actor, and rejects every single value given to it -- it's clearly nonfunctional.

 

So. What now?

  • 4 weeks later...
Posted

Randomly stumbled upon this topic, but i've documented AlwaysShowActorSubtitles now - it's supposed to be called on actor ref and integer is a toggle (0/1).

Posted (edited)

You're looking for bDialogueSubtitles and bGeneralSubtitles in the INI files, by the way. String game settings just contain "General subtitles" and "Dialogue subtitles" text for menus.

Edited by TrueCourierSix
Posted

The settings are put in your FalloutPrefs.ini file:

[GamePlay]
....
bGeneralSubtitles=0
bDialogueSubtitles=1

I doubt the game does anything with the game settings, since game settings are never saved in your savegame.

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