Blaubeerchen27 Posted June 1, 2019 Share Posted June 1, 2019 Hello! I recently created a custom follower, who works without a problem in my game, but to add a bit of personalization I would like to give him some dialogue lines.After following some tutorials I had no trouble creating a few possible prompts, but now my main problem is that this dialogue isn't showing up at all and I think it might have to do something with my settings regarding voice. Here is the thing - I DON'T want any voiced dialogue, just plain old text. Somehow pretty much all tutorials I found make it a point to record their voice instead of showing how it's done with subtitles only.I do realize just ticking the "force subtitles" option won't be enough, but I really cannot fine any ressource telling me what exactly I should do.Apart from that, as already stated, the options for this dialogue do not appear when loading up the game (saved the esp, enabled it), so there might be a fundamental problem. The only condition I set for the answers were the actor (my custom follower). If someone might have a few tips, help would be very much appreciated! Link to comment Share on other sites More sharing options...
PeterMartyr Posted June 1, 2019 Share Posted June 1, 2019 The subtitles screen time matches voice files duration, so no voice files, no subtitles. Use Audacity to create some silence wav files of varying lengths, that match display time you want. fuzz em up your done. or plug a mike into PC, muted it, & used the Kit to record silence while your Saying the lines out loud. You still need the "empty" voice files, savvy? Link to comment Share on other sites More sharing options...
Blaubeerchen27 Posted June 1, 2019 Author Share Posted June 1, 2019 The subtitles screen time matches voice files duration, so no voice files, no subtitles. Use Audacity to create some silence wav files of varying lengths, that match display time you want. fuzz em up your done. or plug a mike into PC, muted it, & used the Kit to record silence while your Saying the lines out loud. You still need the "empty" voice files, savvy?Thank you for the fast reply! I feared this was the problem - just tryied it again (putting a handkerchief over my microphone) and everything works beautifully now. Thank you! Link to comment Share on other sites More sharing options...
TobiaszPL Posted June 1, 2019 Share Posted June 1, 2019 but now my main problem is that this dialogue isn't showing up at all and I think it might have to Create .SEQ File 1) Download Tes5Edit:: https://www.nexusmods.com/skyrim/mods/25859 2) Start Tes5Edit3) Load Your Mod ( just double click it in Tes5Edit List )4) Press Right Mouse on your mod after everything is loaded5) in List Menu select "Other" and then click "Create Seq file" .SEQ Files need to be upload with mod, users have to install them with mod to have dialogues Other way: ( probably not gonna work cause steam is shity s#*! )1) Open Steam2) Library -> Tools3) Right click on Creation Kit4) "Starting Options" or something, on first page button5) type "createSEQ <ModName>.esp" but like i said, using Steam is bad idea1) Steam sometimes not generating anything, CK just Crash2) even if Steam generate SEQ file sometimes it still not working Other things you should set in Creation Kit:1) be sure that Condition is set to your NPC :: GetIsID < Your Npc ID > == True // 1 :: 2) be sure that your Quest is on 40 or higher priority :: Other mods may overwrite your dialogues cause i dont want to f*#@ with others mod i set >> 85 for Dialogues >> 90 for Quests >> 95 for Main Quests >> 100 to Force dialogue 3) Your quest Start at Game startyou can also add new Script to player i sometimes add script that start my Main Quest "QLG_CardinalQuest"and this quest starts everything in my Mods but for this you will need some scripting knowledge but its most safe way in my opinion :x... it maybe stupid to ask buy... have u turn ON Subtitles in Game Options? isn't showing up What exacly you mean by this?- No dialogue options with NPC?- No dialogue lines after dialogue option choice?something else? Link to comment Share on other sites More sharing options...
Blaubeerchen27 Posted June 1, 2019 Author Share Posted June 1, 2019 but now my main problem is that this dialogue isn't showing up at all and I think it might have to Thank you for the in-depth answer, I have to apologize though, I already resolved this problem. I did all the things you listed but the problem was actually that I created a new esp file for the dialogue, instead of just using the follower.esp. That, and maybe the fact that I didn't record any lines, either one of these were at fault. But everything works now! Link to comment Share on other sites More sharing options...
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