lordbevan1 Posted June 1, 2019 Share Posted June 1, 2019 Fo4Edit gives me headaches trying to use it. It's too complicated. I need something where I can just say "overwrite conflicts with Mod A and Mod B with data from Mod A", something like that. Where you deal with each plugin as a whole. This is a function I used alot with the Witcher 3 Script Merger. Anyways, any help would be appreciated. Link to comment Share on other sites More sharing options...
pra Posted June 2, 2019 Share Posted June 2, 2019 If you want Mod A to win, why not just load it below Mod B? Link to comment Share on other sites More sharing options...
lordbevan1 Posted June 2, 2019 Author Share Posted June 2, 2019 iunno, can't that cause crashes? like with certain conflicting mods n' stuff? Link to comment Share on other sites More sharing options...
pra Posted June 2, 2019 Share Posted June 2, 2019 what, changing the load order? I doubt it. Or at least it's way less likely if you try to make a homecooked patch and don't really know what you are doing. Link to comment Share on other sites More sharing options...
lordbevan1 Posted June 2, 2019 Author Share Posted June 2, 2019 ok, thanks! Link to comment Share on other sites More sharing options...
DankRafft Posted June 3, 2019 Share Posted June 3, 2019 A lot of conflicts can be resolved with a Smashed Patch which is automatically generated by Mator Smash. Link to comment Share on other sites More sharing options...
lordbevan1 Posted June 5, 2019 Author Share Posted June 5, 2019 A lot of conflicts can be resolved with a Smashed Patch which is automatically generated by Mator Smash. Thank you! Link to comment Share on other sites More sharing options...
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