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Its YOUR Mod


sambeevors

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Hello... I'd a simple idea that I'm not able to turn into reality 'cause I really don't know ANYTHING about creating and editing this.

 

At first, I've a fascination for music and I'm sure that I'm not the only one even about orchestrated and original soundtracks to original famous artists songs... when I first discovered that in the game there was a Bard's Guild I remembered few RPG's I did play since I was a child like Final Fantasy (The old ones from 1 to 6) and either thinking about this "mechanical" of Voice/Thu'um/Shouts we really could have a kind of Bard fighting mode... using flutes, harps, lyres and other different musical instruments as weapon and also having a perk tree for bards.

I don't know what you all think about this but I think with a little bit of creativity we could make large and significant differences on the game expanding the variety of gameplay and game resources. I can't give images of items nor screenshots for these ideas but I think I'd well explained here.

 

I hope someone see and gimme an opinion about this at least constructive.

 

Thank you all.

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Hello... I'd a simple idea that I'm not able to turn into reality 'cause I really don't know ANYTHING about creating and editing this.

 

At first, I've a fascination for music and I'm sure that I'm not the only one even about orchestrated and original soundtracks to original famous artists songs... when I first discovered that in the game there was a Bard's Guild I remembered few RPG's I did play since I was a child like Final Fantasy (The old ones from 1 to 6) and either thinking about this "mechanical" of Voice/Thu'um/Shouts we really could have a kind of Bard fighting mode... using flutes, harps, lyres and other different musical instruments as weapon and also having a perk tree for bards.

I don't know what you all think about this but I think with a little bit of creativity we could make large and significant differences on the game expanding the variety of gameplay and game resources. I can't give images of items nor screenshots for these ideas but I think I'd well explained here.

 

I hope someone see and gimme an opinion about this at least constructive.

 

Thank you all.

That sounds interesting

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I thought of a weapon while play the new dlc dawnguard. It's a sword that powers up after killing a numerous amount of vampires.

I have tried to create this weapon but i have gotten stuck at the part were when you kill a vampire it would get stronger but I couldn't find and script in the creation kit that could do this. I have used the ebony blade as a starting point. If anyone could make this weapon or tell me how i could make this weapon i would appreciate.

Note: Ebony blade gets stronger after kill allies to you.

Note: I have researched for ways to make this mod and found that this weapon has been made by oscuro's oblivion overhaul for oblivion. It is called Light of Dawn

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Hello,

 

I was wondering if there was any way possible that you, or your partner, can create a fix for the Dark Brotherhood Quest-Line bug, which doesn't allow you to complete the Dark Brotherhood quest-line due to a Custom Race being unrecognized. If you could make this so that the quests can be completed, i'd be extremely grateful! I believe that the point where the quest gets stuck, is far later on in the game, when you have to go cook for the emperor.

 

Thanks!

 

-Piro

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Hello again, it seems my comment got lost in the past. I post it this time because all my efforts have been in vain. I've made the mod I suggested in the previous comments. Basically with two functions: first, remove the disintegrate perk for low level shock spells like Sparks and Lightning Bolt and Lightning Cloak, and keep it for the other spells. Really simple. I'm content with those effects, but I would like you to help me remove this perk from affecting dragons, I dont really care for other "races" or kind of monsters, but I don't like dragons disintegrating.

 

The second part was trying to add the Soul Trap FX and audio to Bound Weapons with the Soul Stealer perk. I managed to add the effect for melee weapons (sword/b axe) but it doesn't work at all for the Bound Bow, which is pretty bad since my char. is based in archery/conjuration. Also, I noticed that in vanilla game you can trap souls from lesser creatures like chickens and rabbits, but when i modify the data, the sword only captures souls for bigger creatures (fox, wolf, dog...). I need help getting the bow back to work, with the cool FX from soul trap, because I'm stuck there. Also, if you could add or teach me how to add a custom sound in case i want to replace the soul trap sound FX later, it would be great.

 

And as conjurer, I'd like to ask for a last mod: Invoke Thrall, with Ritual Spell animation, master spell and maybe some lighting fx from the Storm Shout, a simple spell that allow the player to get his/her Dead Thrall (I dont really care about atronachs since you can summon another and its the same) and place it next to him/her. I ask this because I fint really annoying the Thrall's AI and they always get lost or stop following or do stupid things... If its too complicate, maybe a Locate Thrall spell that mark the thralls location on the map.

 

That would be all, I'll be waiting for your response. Cheers.

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