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Weapon collision help


SyfeFireshard

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I'd like to correctly apply collision to my weapons I'm making for the game but all i have are box colliders and its a bit rough to put them in the shape of an angled blade.. is there a better method to make the collision for weapons in the editor? (i also tried the mesh collision and it freaked the game out in the log, something about boolean errors.. maybe i just set them up wrong..)

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  • 3 months later...

mesh collider would give perfect shape yes but there are some problem with mesh to mesh collision.

Using capsules and boxes would be more consistent. The more you spend time on it the better it is.

 

Also, being perfect may not be the best thing, objects that are too thin may act in unreliable manner. Check the example dagger, it is not as perfect as you think either.

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