Kolodets Posted June 3, 2019 Share Posted June 3, 2019 I amusing the mod "Alcoholic Hideout" in Seyda Neen, the problem is it isconflicting with Meat House. So I want move Alcoholic Hideout further into Outskirts, where Alcoholics should be Thats why i got an idea to put Alcoholic Hideout near other mod, calledSeyda Neen Old House. Its location is in the Outskirts, so the Old House and Alcoholic Hideout shouldperfectly fit together. Also themap with location of the Old House and desired location of Hideout is here. https://ibb.co/zHy1M2C can I do this with construction set somehow? Link to comment Share on other sites More sharing options...
MalachiDelacot Posted June 3, 2019 Share Posted June 3, 2019 You should be able to move the whole house by:clicking and moving your mouse pointer diagonally across the building. This should make a white box around the house. You can then move it to the desired location. Might be bestto move it slowly just in case the new location is in aadjoining grid. Don't forget the pink arrow marker atthe front door since that is your exit point from houseinterior to the world.After you move it, save but do not exit the CK. Thatway, if you mess up you can always undo everything after you have checked things in the game.... EDIT: if you don't know how to move a group of objects,press down on the mouse wheel after you have formed your box around the house. Keep wheel pressed whilemaking the move EDIT EDIT: Had to go into the CK and make sure aboutthe mouse click. My bad; at first said right click when itshould be left click. Link to comment Share on other sites More sharing options...
Kolodets Posted June 3, 2019 Author Share Posted June 3, 2019 You should be able to move the whole house by:clicking and moving your mouse pointer diagonally across the building. This should make a white box around the house. You can then move it to the desired location. Might be bestto move it slowly just in case the new location is in aadjoining grid. Don't forget the pink arrow marker atthe front door since that is your exit point from houseinterior to the world.After you move it, save but do not exit the CK. Thatway, if you mess up you can always undo everything after you have checked things in the game.... EDIT: if you don't know how to move a group of objects,press down on the mouse wheel after you have formed your box around the house. Keep wheel pressed whilemaking the move EDIT EDIT: Had to go into the CK and make sure aboutthe mouse click. My bad; at first said right click when itshould be left click.Thanks, but i dont know how to get to this SituationI click on Data Files, them select plugin, then i have Cell view, Object window and Render Window that is grey and empty. No option to view or rotate the house Link to comment Share on other sites More sharing options...
MalachiDelacot Posted June 4, 2019 Share Posted June 4, 2019 Been awhile since I've done much in a CK so I had to move a house so I would be sure of what to do... crash course on house moving... corrected instructions: In the cell view, double click Seyda Neenand it should load a map view in the renderwindow. But it if from a ways up in the sky.click on any item, then use mouse wheel to zoomin closer to the ground.Locate the house.Close to the building, left click and move the pointerover the building and a white box should start forming.once you have the box around the home, release mousebutton. You should see red and green lines forming squaresaround parts of the house.put mouse pointer over house and a four way arrow should appear.some times the CK is a bit picky so it may take a moment to findthe sweet spot. the pointer and a + i will turn into the four way arrow.Press and hold left mouse button and move house to desired position. DO NOT CLICK ON LANDSCAPE or it will exit the move function. To rotate house after in position:release left button, four way arrow should appear.right click and slowly move pointer and house should rotate. The above instructions only move the house in map view.now we need to see about setting the house on the ground:While house still has the red and green lines on it, releasemouse button and then press shift key and move pointer vertically to show side view of home. you will need the four way arrow thing to be on the hometo elevate or lower it.press the letter z on key pad then left mouse button. Youshould then be able to raise or lower house into position. when house is how you want it, click on landscape to exit move.save file, but do not exit CK. go into game to make sure house iswhere you want it. If not, go back and either move more, or undoa few moves. After you have it how you want it, then it's safeto close CK. Hope this helps. Link to comment Share on other sites More sharing options...
Kolodets Posted June 5, 2019 Author Share Posted June 5, 2019 You should be able to move the whole house by:clicking and moving your mouse pointer diagonally across the building. This should make a white box around the house. You can then move it to the desired location. Might be bestto move it slowly just in case the new location is in aadjoining grid. Don't forget the pink arrow marker atthe front door since that is your exit point from houseinterior to the world.After you move it, save but do not exit the CK. Thatway, if you mess up you can always undo everything after you have checked things in the game.... EDIT: if you don't know how to move a group of objects,press down on the mouse wheel after you have formed your box around the house. Keep wheel pressed whilemaking the move EDIT EDIT: Had to go into the CK and make sure aboutthe mouse click. My bad; at first said right click when itshould be left click.Thanks, but i dont know how to get to this SituationI click on Data Files, them select plugin, then i have Cell view, Object window and Render Window that is grey and empty. No option to view or rotate the house Nice, i did just like you said and everything worked perfect. It is a little tricky at controls, but once You know how to move house and landscape everything get easier. Now modding Morrowind is more exciting to me. Thank You Link to comment Share on other sites More sharing options...
MalachiDelacot Posted June 6, 2019 Share Posted June 6, 2019 Glad things worked out.... Link to comment Share on other sites More sharing options...
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