metaton Posted June 3, 2019 Share Posted June 3, 2019 (edited) Hi all people and who are the masters of the body studio magic! I have read some info how to do this and decided to start giving all of my outfits physics which didn't have before. I have SMP and CBPC physics (SMP for hair and stuff CBPC for the body) The information I had was the following : bone weights needs to be copied over in Caliente's body studio from a physics CBBE body to the target outfit and needs to be saved. The outfit needs to be CBBE SE converted and non -physics. SoI thought the procedure is the same as Fallout 4 Cherry physics when you would like to enable physics on an outfit.:(Open project -import nif (Cbbe SE physics enabled mesh (I am using femalebody_0.nif for this) Move the new CBBE_outfit (set reference,)to the bottom of the list and select all other files, copy bone weights. When it is done, set reference back to CBBE and delete the CBBE_outfit. Then save the project. The problem is that when I try to save the project the following message pops up: the following shapes has unweighted verticles which can cause issues. The affected verticles has been put under a mask. Do you want to save anyway? CBBE_Sleeve01:1; CBBERobe:2; CBBERobe:1 I done a testrun with draconic bloodline outfit which has been converted to CBBE SSE and has no physics enabled mesh. The error message above was generated when I tried to save these of the lotus mage outfits. The Problem: The outfit has breast and butt physics now, but the backside of the outfit (the skirt) is missing like if it would have been cut off with scissors.I also tried other outfits as well and all has missing part at the backside at the bottom after the procedure. What I am doing wrong? Anybody can help? TLTR: Copying bone weights but outfits missing parts after the procedure (but they have physics) what am I doing wrong? Edited June 3, 2019 by metaton Link to comment Share on other sites More sharing options...
whraven2 Posted June 4, 2019 Share Posted June 4, 2019 In some outfits, the clothing is far enough from the body that it doesn't get weighting using the default settings for copying bone weights. You can increase the distance, but that solution usually winds up with odd clothing behavior. The best way to deal with this issue is to reverse the mask (so the unweighted vertices are unmasked and others are masked) and then manually weight paint them. You'll probably want to read the Bodyslide WIKI documentation and watch some of the BodySlide specific tutorials on Youtube. Link to comment Share on other sites More sharing options...
metaton Posted June 5, 2019 Author Share Posted June 5, 2019 In some outfits, the clothing is far enough from the body that it doesn't get weighting using the default settings for copying bone weights. You can increase the distance, but that solution usually winds up with odd clothing behavior. The best way to deal with this issue is to reverse the mask (so the unweighted vertices are unmasked and others are masked) and then manually weight paint them. You'll probably want to read the Bodyslide WIKI documentation and watch some of the BodySlide specific tutorials on Youtube. Thank you kindly for the answer, it looks like the upper part of the outfit behaving nicely but the bottom part I have issue with, and it is one item unfortunately. If it would be like a corset (because draconic armor has corsets too) it would work perfectly. It is just with outfits which are not modular. I was just curious if I was doing the right thing? If I need to manually paint the weights that seems a lot more complicated than just copy over them from some other nif. Link to comment Share on other sites More sharing options...
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