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Owning a settlement - Through quest or a perk


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I want to make piper's home to be a player settlement once you have gotten her highest affinity. (Or her personal quest)

 

But how do I make it happen. I only know about the "setowned" trigger

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OK so what I did was duplicate a "setowned" trigger then edit the base.

 

Under "interaction conditions" put in "HasPerk" then "CompPiperPerk"

 

The set own trigger did nothing when I walked through it without The Gift of Gab Perk, but as soon as i tried it with the Perk added it gave me the settlement unlock message.

 

To keep the player from unlocking the settlement before having the Perk all I did was put the "Boss" location reference type on a light, or really that can't be killed. The only thing is if the player tried walking up to the workshop and opening it, it would tell them they have to clear the enemies first.

 

You can put the set owned trigger right next to the door when walking in publik occurrences and if they have the Perk it will unlock the settlement right away.

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OK found a fix for needing location cleared message.

 

All you have to do is make a new message that says anything you want. Then double click your Workshop, Then scroll over to the scripts tab, in the workshopscript under the "optional properties" there is a "custom unowned message" set that to your new message. I made mine say "Piper Hates You!" It worked out perfectly.

Edited by KahvozeinsFang
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