Jump to content

Tying a Map Marker to a quest stage


Recommended Posts

How can I make a Map Marker appear after reaching a certain quest stage? (Or having a perk)

 

Through an enable trigger? (Because I still have to figure out how this works)

Link to comment
Share on other sites

In the render window, edit the map marker, set it as initially disabled then, in the script of the stage, add your map marker as an ObjectReference property, if you call this property MyMapMarker then you only need to enable it with MyMapMarker.Enable()

Edited by DieFeM
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...