One_eyebrow_priest Posted August 29, 2012 Share Posted August 29, 2012 Hello everyone, I have been examining the nif files of the various laser sight weapons and haven't yet discerned how to make one that stays off when holstered and comes on when unholstered. If anyone is privy to this deep secret, would you please share. I have done google searches, searched this forum, to no avail. Clearly some people know how to do this. The laser sights on the assault rifle, Chinese Assault Rifle, in WMK work properly. The laser sight on the Tribeam laser from WMK does not. There must be some trick to it. Link to comment Share on other sites More sharing options...
weijiesen Posted September 6, 2012 Share Posted September 6, 2012 Yes, its by have a NiVisController in the Weapon's nif, then also having that weapon's Attack Animation nif use the same Controller with same timmer. Link to comment Share on other sites More sharing options...
MotoSxorpio Posted September 6, 2012 Share Posted September 6, 2012 Or, the dirty way, script a weapon model switch "if player.IsWeaponOut".... Link to comment Share on other sites More sharing options...
weijiesen Posted September 7, 2012 Share Posted September 7, 2012 Or, the dirty way, script a weapon model switch "if player.IsWeaponOut"....errr. . . haven't tried that myself, but I'd assume if called within the same frame, may work seamless enough.The way I mentioned is perfectly seamless (its used in EVE mod - Every Visual Enhanced) Link to comment Share on other sites More sharing options...
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