ReverendFelix Posted June 7, 2019 Author Share Posted June 7, 2019 I'll have to take a look at that mod you mentioned. I have now encountered all but two of my creature additions. These last are confusing me as to why the don't show up. They both use the same lists as the flame atronach. They also have different level set ups, so I figured I would have encountered one or the other by now, if not both. Have you been to oblivion? Those things are everywhere! (rhetorical) In any event as soon as I get them to show, this mod will be released. It's gonna be good ;p Link to comment Share on other sites More sharing options...
ReverendFelix Posted June 19, 2019 Author Share Posted June 19, 2019 The mod is released on nexus and TAL.Leveled lists working fine. Find it here; https://www.nexusmods.com/oblivion/mods/49455 Link to comment Share on other sites More sharing options...
ReverendFelix Posted June 27, 2019 Author Share Posted June 27, 2019 Ok, so the leveled lists work. However, some creatures stop appearing after I get to about level 10 or 11. How do I set up a creature in a leveled list to have them appear at all levels? I use pc offsets too. Could that make a difference? Link to comment Share on other sites More sharing options...
Striker879 Posted June 28, 2019 Share Posted June 28, 2019 Look at Leveling Quick Fix that I linked earlier and you'll see how that mod does exactly that (not at my gaming computer much through the summer, but it was simple to find the game setting it changed in TES4Edit and just as simple to do the same in my own ESP). Link to comment Share on other sites More sharing options...
ReverendFelix Posted June 29, 2019 Author Share Posted June 29, 2019 Leveling Quick Fix DL'ed. Gonna look at it today. Thanx I forgot to check it. Link to comment Share on other sites More sharing options...
Striker879 Posted June 29, 2019 Share Posted June 29, 2019 If I remember correctly it's a single game setting changed to 99. Link to comment Share on other sites More sharing options...
ReverendFelix Posted June 30, 2019 Author Share Posted June 30, 2019 Apparently, it is 2 game settings set to 100. Level difference max for creatures and items. Fairly brilliant actually. I just changed the settings within my mod and have had mixed results. While this did technically fix the issue, it has massive side effects on vanilla style play. I personally despise leveling the world as bethesda has done. So for me this is awesome. However for others, maybe not so much. Link to comment Share on other sites More sharing options...
Striker879 Posted June 30, 2019 Share Posted June 30, 2019 Ya I incorporated the changes into my own MyTweaks.esp and would never go back to vanilla. I believe Maskars Oblivion Overhaul adds similar plus more (will finally get around to MOO in my next character ... someday). Link to comment Share on other sites More sharing options...
ReverendFelix Posted June 30, 2019 Author Share Posted June 30, 2019 That's funny, I have one I called "MyPatches.esp" for such things too. I may make a third esp for my mod that offers these changes. However, I feel I still need to resolve this internally. I must just have some settings wrong in the creature level set up. Link to comment Share on other sites More sharing options...
Striker879 Posted July 1, 2019 Share Posted July 1, 2019 I can't recall exactly what different settings I changed, but Levelling Quick Fix was the catalyst that got me looking for how the same tweak could be applied elsewhere. MyTweaks.esp is for the most part a collection of things borrowed from reverse engineering many different mod's small game changes that just make good sense to me (and sometimes leaving out the parts that don't). One ESP slot close to the end of my load order in place of many kind of thing. Link to comment Share on other sites More sharing options...
Recommended Posts