Apocrypher00 Posted June 6, 2019 Share Posted June 6, 2019 (edited) Is there a way to hide the navmesh like you would hide other objects? I tried pressing 1 and nothing happens (although it still works on other objects). I am using a trick where the cell uses one navmesh until a certain part of a quest is reached, then it gets disabled and another one gets enabled. This is neccessary as new buildings are added with the second part of the quest. The tricky part is that there are two overlapping navmeshes while I am trying to edit. I am pretty sure this is possible as I have done this exact thing with another mod, but for some reason I can't figure out how it worked the first time. I think the reason this worked the first time is that I added a new navmesh from scratch and navmeshed the entire area in one sitting. This time I wanted to save some time and effort by copying the navmesh in zedit, which worked but left me with 2 visible navmeshes. Any insight would be apreciated. Thanks in advance. Edit: I found a workaround that isn't ideal but works well enough. I am copying the navmesh that the new one is based on and deleteing the old one. Once I'm done with the edits I just need to undelete it and when I need to edit it again I delete it again. Edited June 6, 2019 by Pyroman00 Link to comment Share on other sites More sharing options...
thumbincubation Posted June 6, 2019 Share Posted June 6, 2019 Could you select it all and pull it upward or downward, out of the way, until you finish the new, then select it and pull it back into place? Link to comment Share on other sites More sharing options...
Apocrypher00 Posted June 6, 2019 Author Share Posted June 6, 2019 That would work, but I want the original navmesh to be the same as it started, so I would still have to replace it in xedit after. All in all, it would be about the same amount of work as my workaround. Thanks for the suggestion though. Link to comment Share on other sites More sharing options...
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