blackninja50 Posted August 30, 2012 Share Posted August 30, 2012 (edited) Like the title says how on earth do you set up Path Grids? At lest thats what I think I need because I'm making a large dungeon and the mobs in it try to run through walls and other retarded things. So dose anyone know how to set up path grids? Edited August 30, 2012 by blackninja50 Link to comment Share on other sites More sharing options...
DocRob Posted August 30, 2012 Share Posted August 30, 2012 http://cs.elderscrolls.com/index.php/Pathing_and_Playtesting That should help. Doing a pathgrid is actually pretty easy once you get the initial hang of it; literally a "connect the dots" situation. Even easier with pre-made cells as most have a pathgrid in place (so its usually just a matter of adding, deleting points/lines or shifting them as needed.) Link to comment Share on other sites More sharing options...
blackninja50 Posted August 30, 2012 Author Share Posted August 30, 2012 Okay I think I got this figured out thank you :) Link to comment Share on other sites More sharing options...
mhahn123 Posted September 14, 2012 Share Posted September 14, 2012 Make sure not to set your path nodes too far above or below ground level, I've had NPC's glitch out in those circumstances. Also be sure that the lines between nodes are not too close to solid objects. Sometimes the collision property on objects will block a path grid even if the path line does not actually touch the object. It usually takes a little play testing to figure out what the safe distance is on a given object. Link to comment Share on other sites More sharing options...
blackninja50 Posted September 15, 2012 Author Share Posted September 15, 2012 Yeah I always make sure the path grid is at ground level, but I didn't know that lines being to close to solid objects can coses problems thanks for the tip :). Link to comment Share on other sites More sharing options...
Recommended Posts