Wolfmod Posted June 7, 2019 Share Posted June 7, 2019 While the majority of MEA mods give a warning in Frosty Mod manager because very few have been updated for the new patch, I find that even if I only install the updated mods every single mod conflicts with every other mod on the "conflicts" tab. I don't remember this as being normal when I ran MEA and FMM on my old Win 7 machine. Is it just me? Is this an issue with my setup and something I can rectify? Anyone know anything about this? Link to comment Share on other sites More sharing options...
Arlyana Posted May 25, 2020 Share Posted May 25, 2020 Help this is what i get when i launch game Value cannot be null. Parameter name: buffer at System.Security.Cryptography.HashAlgorithm.ComputeHash(Byte[] buffer) at FrostySdk.Utils.GenerateSha1(Byte[] buffer) at Frosty.ModSupport.FrostyModExecutor.<>c__DisplayClass28_0.<Run>b__0() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Frosty.ModSupport.FrostyModExecutor.<Run>d__28.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyModManager.MainWindow.<launchButton_Click>d__13.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Link to comment Share on other sites More sharing options...
mods4lifeyo Posted June 10, 2020 Share Posted June 10, 2020 i have latest version of frosty as well as 1.10 of MEA and it says every mod is meant for a different version but some when i downloaded said they were compatible with 1.10 of the game. game crashes immediately. Link to comment Share on other sites More sharing options...
DeadpoolsKatana Posted June 26, 2020 Share Posted June 26, 2020 Bump. Any solutions for this yet? Link to comment Share on other sites More sharing options...
GhostZeroXD Posted February 8, 2021 Share Posted February 8, 2021 Just realised mine had something to do with the Elisse face tweaks for MEA, everything worked fine after I removed those mods Link to comment Share on other sites More sharing options...
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