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Problem with Frosty Mod Manager?


Wolfmod

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While the majority of MEA mods give a warning in Frosty Mod manager because very few have been updated for the new patch, I find that even if I only install the updated mods every single mod conflicts with every other mod on the "conflicts" tab. I don't remember this as being normal when I ran MEA and FMM on my old Win 7 machine. Is it just me? Is this an issue with my setup and something I can rectify? Anyone know anything about this?

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  • 11 months later...
Help this is what i get when i launch game


Value cannot be null.

Parameter name: buffer


at System.Security.Cryptography.HashAlgorithm.ComputeHash(Byte[] buffer)

at FrostySdk.Utils.GenerateSha1(Byte[] buffer)

at Frosty.ModSupport.FrostyModExecutor.<>c__DisplayClass28_0.<Run>b__0()

at System.Threading.Tasks.Task.Execute()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at Frosty.ModSupport.FrostyModExecutor.<Run>d__28.MoveNext()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at FrostyModManager.MainWindow.<launchButton_Click>d__13.MoveNext()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)

at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

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