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Bethesda's use of modders' ideas


ThomasCovenant

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I really do despair when I see people complaining about the game being buggy ...

 

Really? You never complain about other products you buy when they're defective? How else are companies going to learn to stop making defective products?

 

 

I do complain about defective products, but I do not class Skyrim as being even remotely defective. Even in its vanilla pre-patched stage. I don't spit the dummy as soon as something goes wrong. Instead I use Google to see if anyone else has had a similar issue and how they dealt with it. The only quest I had issues with was a part of the Companions quest that wouldn't start, so I emailed Bethesda and went and did something else. They replied with a few things to try and an explanation of what could be causing the problem and I got it working again.

 

I find a vocal minority demand perfection rather than accept that anything made by human beings is going to have an in-built capacity to go wrong somewhere! Maybe I'm just a little more tolerant towards those who have spent a lot of time and effort on a piece of entertainment.

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Hearthfire is being created mostly for xbox and PS3 gamers and most likely be under $19 for PC or maybe even free as a gift for releasing a bugged DLC dawnguard

 

bethesda, free? in the same sentence..... nah..... we dont need it anyway. console would benefit though...

 

Mounted combat? More kill cams? I'm not saying they're the most amazing things ever, but it's so far beyond what other devs/publishers do it's ridiculous. ("Content? In an update?! We weren't even planning on trying to fix any bugs!") And while I'm not personally much of a horse user, a lot of people loved that addition and had wanted it for so long, it was like Christmas to get it for free.

 

More of a reply to sinnerman now, but Hearthfire should be around $5, I think that's a pretty fair price for a small DLC such as that. Also...

 

SNIP...

 

I totally agree with you. I've had very little issues myself, but the ones I have had were mostly minor, very easily fixable stuff. Google it up, have a fix in a few minutes. Heck, one of the real bugs I had I thought I'd not be able to ever fix via console, but I waited it out, Googled it about a month ago again, and finally someone else found a clever fix for it and now I'm fine. I also agree with tolerance, and respect, towards Bethesda. We respect modders, Bethesda employees are the same, except under pressure of time and business. I think they've done exceptionally well in today's video game industry. As well, I think they've gone above and beyond what any other dev would do, not only to try to give us a good product in the first place, but to fix the things which are giving issues to fans.

Edited by AxlRocks
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So, Skyrim isn't just defective, it also creates a lot of friction in its customer base. The customers who don't have the fortunate experience of flawless play are subjected to the incredulity and ridicule of those who do. Brilliant. You know, if there's a better way to create resentment and animosity over your product, I can't think of it.

 

Yes, because it's those who have a reliable gaming experince who are creating the friciton, not the ones who, at every turn, bemoan their bad luck and make their experiences out to be the absolute truth. Skyrim doesn't create friction in the customer base, its bitter and resentful players who have been inconvienienced by the laws of probibility. Take it up with whatever god you beleive in, because theres no other legitimate blame to place.

 

 

I would go farther and say the majority of problems that player complain about are not caused by Bethesda at all, except in that they provided a platform that allows players to change and add an almost infinite number of variables to their product. If you take a look at the posting in this forum, 90 percent or more are problems related to user error. The more options there are, the greater chance for error. It's the reason smartphones come with the superuser capacity locked. They can't be held responsible for infinite variables. Anyone who chooses to modify any program is assuming responsibility for the effects of the changes they make. Or should be. Unfortunately, I think because of a lack of knowledge of the process, many people think that the game or the mod did something to them, rather than the other way around.

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Come on, there are tons of mods that do the same thing as each other, just some better than others. Why can't a dlc try it too? Do you discredit the apocalypse spell pack (one of my fave mods btw) just because a different mod also added similar spells first but did not do it as well? I believe that, regardless of whether they stole the idea or not, if they do it well, I'm getting it. If not, I'm not. Seems like case closed to me.
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So, Skyrim isn't just defective, it also creates a lot of friction in its customer base. The customers who don't have the fortunate experience of flawless play are subjected to the incredulity and ridicule of those who do. Brilliant. You know, if there's a better way to create resentment and animosity over your product, I can't think of it.

 

Yes, because it's those who have a reliable gaming experince who are creating the friciton, not the ones who, at every turn, bemoan their bad luck and make their experiences out to be the absolute truth. Skyrim doesn't create friction in the customer base, its bitter and resentful players who have been inconvienienced by the laws of probibility. Take it up with whatever god you beleive in, because theres no other legitimate blame to place.

 

 

I would go farther and say the majority of problems that player complain about are not caused by Bethesda at all, except in that they provided a platform that allows players to change and add an almost infinite number of variables to their product. If you take a look at the posting in this forum, 90 percent or more are problems related to user error. The more options there are, the greater chance for error. It's the reason smartphones come with the superuser capacity locked. They can't be held responsible for infinite variables. Anyone who chooses to modify any program is assuming responsibility for the effects of the changes they make. Or should be. Unfortunately, I think because of a lack of knowledge of the process, many people think that the game or the mod did something to them, rather than the other way around.

 

Not to mention the nearly infinite combinations of hardware and drivers that have to be compensated for, even without mods. The number of people who are at or below the minimum PC requirements and expect it to run with all the bells and whistles turned on and 100 mods running. Or people like myself who push mid-grade hardware to the limit (because mods are like crack) and wonder why it stutters :) Point is there are a lot of variables on PC...

 

There is a solution to the Hearthfire question. If you're not into it or if you believe, against all evidence, that the idea is stolen don't buy it. Simple.

Edited by flummox
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  • 2 months later...

Look, I know that Skyrim and everything in it created by Bethesda belongs to Bethesda. I do get that.

 

A while ago someone made a mod called "Build Your own Home", and now ta-dah...Bethesda announces an add-on that let's you...Build You Own Home.

 

So, like so many other game producers they won't fix what's broken(please don't fixate on this opinion), but they'll take ideas that they didn't originate and call them their own.

 

And, say they were going to do it all along.

 

Bull.

 

Hey, if they gave credit to the modder, then kudos.

 

They protect their property with DRM and the like, but modders' ideas are not the property of Bethesda.

 

Just saying.

LOL! what r the odds u and i made the same thread? I am a believer that this is wrong, too. I don't think it's a terrible thing, but I don't get it.

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