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Change ambient music after Quest


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After the quest "The Cleaner" I want to have Public Music in the Goodneighbor Warehouses, instead of the dungeon one.

 

Has anyone made something like this and share a script with me?

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Don't know, if there's a scripted way.

I've made switchable ambient music by providing custom "XCMO - Music Type" for a cell. Music Type (MUSC) should reference Music palettes (MUST), which have neccessary conditions (mutually exclusive). Inconvenience here: need to patch Cell form, need to create new (to replicate MUSC) music palettes. Also, music won't switch instantly, need to reload cell.

Interesting, i don't see if any cell inside Goodneighbor worldspace has Music type, and Goodneighbor WRLD has MUSzPublic - shouldn't cells inherit WRLD's music if don't have own? Sure, i looked inside worldspace, not cells...

Edited by hereami
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