Zorkaz Posted June 9, 2019 Share Posted June 9, 2019 After the quest "The Cleaner" I want to have Public Music in the Goodneighbor Warehouses, instead of the dungeon one. Has anyone made something like this and share a script with me? Link to comment Share on other sites More sharing options...
hereami Posted June 9, 2019 Share Posted June 9, 2019 (edited) Don't know, if there's a scripted way.I've made switchable ambient music by providing custom "XCMO - Music Type" for a cell. Music Type (MUSC) should reference Music palettes (MUST), which have neccessary conditions (mutually exclusive). Inconvenience here: need to patch Cell form, need to create new (to replicate MUSC) music palettes. Also, music won't switch instantly, need to reload cell.Interesting, i don't see if any cell inside Goodneighbor worldspace has Music type, and Goodneighbor WRLD has MUSzPublic - shouldn't cells inherit WRLD's music if don't have own? Sure, i looked inside worldspace, not cells... Edited June 9, 2019 by hereami Link to comment Share on other sites More sharing options...
Zorkaz Posted June 10, 2019 Author Share Posted June 10, 2019 Thanks Link to comment Share on other sites More sharing options...
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