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[Tutorial] Creating custom architecture for Skyrim with 3DS Max


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Posted (edited)

A long time ago I promised to write a tutorial on how to import architectural (and other) objects from 3DS Max into Skyrim. The reason I am writing this (besides having promised to do so), is because questions about how to do this sort of thing, continue to arise, and rather than answer in bits and pieces, I decided to outline the methods I commonly use.

 

I tried pasting the tutorial into this thread, but evidently there is a limit on the number of images allowed.

 

Therefore, the tutorial can be viewed here for those interested.

 

Thanks.

Edited by Phoenixn
  • 2 months later...
  • 5 months later...
Posted

Oh ok Ill take a look at this

Posted

As mentioned, my old forum is no longer active. However, for the sake of those who may have interest, I have placed this old tutorial here.

 

Please understand there are various aspects of this tutorial that I now consider obsolete in terms of methodology. Nonetheless, the principles still apply and the instructions may serve for the purpose of learning.
Thanks
  • 2 months later...
Posted (edited)

For posterity reference, the link to this tutorial has once again changed. The new location is here in case anyone wants to find it in future.

 

Thanks

Edited by Phoenixn
  • 10 months later...
Posted

The link does not work, someone knows if this tutorial is still avaible somewhere?

Posted (edited)

The link does not work, someone knows if this tutorial is still avaible somewhere?

 

Can't say I do. Tell you what though, if you ever have any questions on the topic just send them my way. I'm fairly experienced. There's really nothing I don't know how to do at this point short of animations and scripting.

Edited by Kraeten
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