tnu Posted October 6, 2008 Share Posted October 6, 2008 i would like to know what the legal standing of copyingt so me scripts from Shivering Isles would be. like to make a weapon with the same script as Dawnfang/Duskfang. or Ruin's Edge Link to comment Share on other sites More sharing options...
LHammonds Posted October 6, 2008 Share Posted October 6, 2008 If you release a mod with ANY assets from a DLC or Shivering Isles, you need to make your mod dependent upon that DLC or SI so that it will not work (by design) without the prerequisite installed. LHammonds Link to comment Share on other sites More sharing options...
tyreil829 Posted October 6, 2008 Share Posted October 6, 2008 any mods that add any changes to SI must be dependent on it ( on SI) say if you try to upload madness armor with the full set of meshes and textures ( in the file that you uploaded) it counts as rule breaking and breach of copyright law Sheppard Link to comment Share on other sites More sharing options...
tnu Posted October 6, 2008 Author Share Posted October 6, 2008 i dont want any of the itmes just so me scripts. so i canuse them for custom items. Link to comment Share on other sites More sharing options...
tyreil829 Posted October 6, 2008 Share Posted October 6, 2008 ah scripts its a question i cant answer sorry Tnu Sheppard Link to comment Share on other sites More sharing options...
LHammonds Posted October 6, 2008 Share Posted October 6, 2008 Maybe I wasn't clear enough...ANY assets means ANYTHING from SI which includes meshes, models, sound, scripts, etc. This also includes derivatives such as taking a base armor, modifying it to the point where it is almost not recognizable. If you took assets from SI (even a menu icon graphic), you MUST make your mod dependent upon SI to work. LHammonds Link to comment Share on other sites More sharing options...
tnu Posted October 6, 2008 Author Share Posted October 6, 2008 strange CDM made a duplicit of the Vile Lair sleepign Cattle Script for his Vampirism mod. Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted October 6, 2008 Share Posted October 6, 2008 You know. Why does it matter. If you're taking scripts from SI, then you're using the 1.2 CS, which creates pluggins that only work with SI. Problem solved, do as you want with it, it's going to be SI dependant one way or the other. Unless you'd copy the script into an external program install the lover CS version and paste it there. Why would you want to do that though? Exactly, you wouldn't. Link to comment Share on other sites More sharing options...
tnu Posted October 6, 2008 Author Share Posted October 6, 2008 actually i'm pretty sure that's incorrect. you dont need SI to use 1.2 mods just the 1.2 patch Link to comment Share on other sites More sharing options...
LHammonds Posted October 6, 2008 Share Posted October 6, 2008 The reasoning matters not in the case of DLC or SI. If you have a mod that is not dependent upon SI but contains content from SI, it is not allowed. And yes, the licensing is very squirrelly and you won't catch me modding content from any DLC or SI. LHammonds Link to comment Share on other sites More sharing options...
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