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Posted

I run a OnHit Setstage script directly on a object which is also a quest alias. This works fine but adding a second script, a OnContainerChanged Setstage script (when player picks up the object he just hit) doesn't fire. I believe I read a long time ago that an object that is a quest alias cannot run more than one script directly on itself. Is this a fact and is there a way to accomplish this?

Thanks.

Posted

So end the OnHit event and start a OnContainerChanged event in the same script? I didn't know you could do that i.e. run events one after the other in the same script.

Posted

So I am obviously not doing this correct because if I add a second event to the script then the script doesn't work. The first event OnHit works alone but the second when added to the script stops the first firing - or something like that. Need some light shone upon this please.

 

 

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Posted

If the object that the script is on is already loaded in the save file you are using, it may not reflect new script changes.

Try testing on a new game and see if the issue persists.

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