Nomumbra Posted June 11, 2019 Share Posted June 11, 2019 Is there a way to extend the time text stays on the screen for dialog? I can find nothing about it. I know there is a way to do so for message text but can find no way to extend the time text stays on screen for custom, unvoiced dialog. Link to comment Share on other sites More sharing options...
GamerRick Posted June 11, 2019 Share Posted June 11, 2019 I think the dialog text display is dependent on the play length of the sound file. Search the nexus Maybe the mod Silent Voice Generator will work for you. Link to comment Share on other sites More sharing options...
Nomumbra Posted June 11, 2019 Author Share Posted June 11, 2019 So there's no way to do it in the geck or xedit eh? I don't even want to mention how long I searched around for something! Thanks, that mod should work well enough til I get the dialog voiced. Link to comment Share on other sites More sharing options...
GamerRick Posted June 12, 2019 Share Posted June 12, 2019 For Oblivion and Skyrim, someone made a script-extender plugin to handle this for everyone. I don't see any such thing for FO3 or FNV. Naturally, Bethesda expects everyone to voice their dialog. Link to comment Share on other sites More sharing options...
Recommended Posts