Jump to content

Recommended Posts

Posted

Is there a way to extend the time text stays on the screen for dialog? I can find nothing about it.

 

I know there is a way to do so for message text but can find no way to extend the time text stays on screen for custom, unvoiced dialog.

Posted

So there's no way to do it in the geck or xedit eh? I don't even want to mention how long I searched around for something!

 

Thanks, that mod should work well enough til I get the dialog voiced.

Posted

For Oblivion and Skyrim, someone made a script-extender plugin to handle this for everyone. I don't see any such thing for FO3 or FNV. Naturally, Bethesda expects everyone to voice their dialog.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...