JhosxBlack Posted June 12, 2019 Share Posted June 12, 2019 (edited) Sorry for my level of English He was creating a Hearthfire climb, so that the NPCs could walk, but when he reached that point, he no longer allowed to link more Navmesh. What makes the NPC after reaching that point no longer follows you. I noticed that the ground joins that green line that seems to be a zone boundary, but I do not know how to do it, since my trajectory is higher than that level. How do I continue to create the path? -----------------------------------------------------------------Español (por si acaso) Estaba creando una subida a las afuera de Hearthfire, para que los PNJ pudieran caminar, pero cuando llegó a ese punto verde (Primera Imagen), ya no podía vincular más Navmesh. Lo que hace que el NPC después de alcanzar ese punto ya no te siga. Noté que el suelo se une a esa línea verde que parece ser un límite de zona (Segunda Imagen), pero no sé cómo hacerlo, ya que mi trayectoria es más alta que ese nivel. ¿Cómo sigo creando el camino? --------------------------------------------------------------------------- Edit: -Button, to join the Navmesh of each zone.-selecting the final lines, if they matches, when pressing the button they are joined with green columns. Edited June 16, 2019 by JhosxBlack Link to comment Share on other sites More sharing options...
maxarturo Posted June 13, 2019 Share Posted June 13, 2019 (edited) Those green lines represents the borders - limits of each exterior cell, they are divided in big squares.Each exterior Navmesh cell should be FINALIZINED so that they can be connected to each other, and so that followers and quest markers can pass through (use each cell's Navmesh).NOTES:- Remember that each Cell has distinct Navmesh(es). Navmesh verts cannot be moved outside of their initial cell.- Make sure to Finalize your Navmesh. In order for exterior Navmeshes to finalize correctly, the verts on the borders of each cell must be aligned with corresponding verts in the adjacent cell. A green edge indicates that a connection has been made. - Toggle cell borders by pressing . The borders will be represented by dashed yellow lines on the terrain. - Toggle Navmesh in surrounding cells by pressing [N]. Turning the surrounding Navmeshes off will increase performance and make it easier to work in the border regions, but make sure to turn them back on so you can align the border verts. - You can also increase performance by reducing the number of Grids to Load under File -> Preferences -> Misc. - When moving around in Navmesh Mode, it often takes a long time for cells to load. Press [F5] to force a reload. If this is not your problem then you will find some other reference to same issue here :http://forums.bethsoft.com/topic/1384974-navmesh-bounds-missing/https://forums.nexusmods.com/index.php?/topic/735336-navmesh-bounds-missing-and-other-troubles/ Spanish : Esas líneas verdes representan los bordes - límites de cada celda exterior, se dividen en grandes cuadrados.Cada celda Navmesh exterior debe estar FINALIZADA para que puedan conectarse entre sí, y para que los seguidores y los marcadores de la misión puedan pasar (usar el Navmesh de cada celda). Edited June 13, 2019 by maxarturo Link to comment Share on other sites More sharing options...
JhosxBlack Posted June 16, 2019 Author Share Posted June 16, 2019 (edited) Thank you, after reading what you say and pressing the buttons like crazy in the (Creation Kit), at the end of each "Zone" when joining the lines that correspond from point to point (One line x One line), and press the button with image (Whatsapp check in red) links the navmesh with a green column. Edited June 16, 2019 by JhosxBlack Link to comment Share on other sites More sharing options...
Recommended Posts