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Should I use FWE now, or finish the game first?


VGI

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I know I know, this kind of question has been asked (and answered) countless times not just in this forum, but other forums as well.

 

Should I finish FO3 first, and then play it again with FWE, or should I play it with FWE right away?

 

I know that, as a new FO3 player, I've only been playing the game for 30 hours now, I will greatly change the gameplay if and when I use FWE and FWE-recommended mods. Not to mention the chance that I may not be able to make the game work with said mods right away...or at all.

 

I have been having a good amount of fun playing vanilla, until I became discontented with the vanilla repair system and the dismemberment system. I have tried BA_Repair-GOTY and Sensible Dismemberment, but am currently being led towards playing it with Sensible Dismemberment only because in practice, BA_Repair makes repairing too easy, what with Tin Cans and Bent Tin Cans and all.

 

The other thing to consider is, do I really want to spend twice the amount of time playing this "Windows 7 is not supported" game; first finishing it vanilla, and then with FWE and FWE-recommended mods?

 

I have been blessed enough not to have to deal with guaranteed in-game freezing and CTDs, though I have encountered some in-game freezing and at least one bug concerning Dr. Lesko. If I install FWE and FWE-recommended mods, I might make it more unstable.

 

So, I am awaiting your input, advice, suggestions, counsel, and arguments. Please do give. I hate to have started another dead thread.

Edited by VGI
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if you have played the game for 30 hours i would say you can give it a try. but on the other side, 30 hours are really not to much for fallout 3.

 

FWE changes many aspects of the game. its more difficult and challenging. completly changes the repair, skill book, leveling and perk system.

 

i would say that FWE is definitely "fitted" to the veteran fallout 3 players. i have played the game three times now, but FWE is really an other gameplay feeling far away from the vanilla fallout.

 

so i would suggest you to play the vanilla main quest part and after this you can start a new FWE playthrough. otherwise it would be more fun and fascinating to play the game on FWE ( how the game should be imo ) version.

 

i recommend to read the WHOLE mod description first before starting FWE.

 

its up to you.

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if you have played the game for 30 hours i would say you can give it a try. but on the other side, 30 hours are really not to much for fallout 3.

 

FWE changes many aspects of the game. its more difficult and challenging. completly changes the repair, skill book, leveling and perk system.

 

i would say that FWE is definitely "fitted" to the veteran fallout 3 players. i have played the game three times now, but FWE is really an other gameplay feeling far away from the vanilla fallout.

 

so i would suggest you to play the vanilla main quest part and after this you can start a new FWE playthrough. otherwise it would be more fun and fascinating to play the game on FWE ( how the game should be imo ) version.

 

i recommend to read the WHOLE mod description first before starting FWE.

 

its up to you.

 

Ah, thank you for the clear-cut reply. I may very well finish the main quest first before trying out FWE. I'll save the DLCs for later.

 

I know FWE is huge, but I have read the entire description, as well as https://sites.google.com/site/fo3wanderersedition/ and from what I have read, I like! Except the motorcycle thing they added to it. It feels a bit "un-cooked".

 

As for the mods I am currently using, I think I'll just stick with Sensible Dismemberment.

Edited by VGI
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yes, finish the main quest first before trying out FWE is a good choice.

 

after this i would recommend to install FWE alone at first. as far as i know, FWE using his own dismembering method aimed for the different weapon types.

and installing other mods after you have installed FWE.

 

changes are one handed dont dismember or exloding limbs. only assault- sniper rifels and heavy weapons do that. exploding weapons are clear :P this rates are based on some perks you get and your small and heavy weapon stats.

 

you can disable the motorcycle thing during installation, i dont use it too. its a little bit out of place for the fallout world ( like you mentioned ) too imo. furthermore i dont use the fast travel completey. it makes the game really more challenging.

 

i would suggest you to install an backpack mod with an bedroll, you will need it many times in FWE. ( http://fallout3.nexusmods.com/mods/15639 )

 

take a look to the Gopher`s Fallot 3 modding videos on the main fallout 3 nexus site. he will tell you that you cannot install every mod with FWE together. i recommend you to take the time and look all videos.

 

and use the FO3Edit ( http://fallout3.nexusmods.com/mods/637 ) it will make some mods which are usable with FWE more compitable and will sort out some little conflicts. FO3Edit is essential for FWE imo.

 

if you want i can give you some greate and useful mods links which you can use with FWE to make it more perfect. and they are many.

 

so what else to tell. happy gaming mate. feel free to mail me.

 

greetz.

Edited by Osmanli
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yes, finish the main quest first before trying out FWE is a good choice.

 

after this i would recommend to install FWE alone at first. as far as i know, FWE using his own dismembering method aimed for the different weapon types.

and installing other mods after you have installed FWE.

 

changes are one handed dont dismember or exloding limbs. only assault- sniper rifels and heavy weapons do that. exploding weapons are clear :P this rates are based on some perks you get and your small and heavy weapon stats.

 

you can disable the motorcycle thing during installation, i dont use it too. its a little bit out of place for the fallout world ( like you mentioned ) too imo. furthermore i dont use the fast travel completey. it makes the game really more challenging.

 

i would suggest you to install an backpack mod with an bedroll, you will need it many times in FWE. ( http://fallout3.nexusmods.com/mods/15639 )

 

take a look to the Gopher`s Fallot 3 modding videos on the main fallout 3 nexus site. he will tell you that you cannot install every mod with FWE together. i recommend you to take the time and look all videos.

 

and use the FO3Edit ( http://fallout3.nexusmods.com/mods/637 ) it will make some mods which are usable with FWE more compitable and will sort out some little conflicts. FO3Edit is essential for FWE imo.

 

if you want i can give you some greate and useful mods links which you can use with FWE to make it more perfect. and they are many.

 

so what else to tell. happy gaming mate. feel free to mail me.

 

greetz.

 

Thanks. The FWE description is pretty detailed already. I think its even got its own bedroll mod. (EDIT: Yes, it does have its own bedroll now).

 

Taking you up on your offer, so what other mods do you recommend?

Edited by VGI
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sorry for that late response but i was very very busy in the last days. better dont ask !!!

 

hope your fine, i will give you links to the following mods. but if you are using BOSS ( http://fallout3.nexusmods.com/mods/10193 ) which you definitely should, i will let you know that you must load some mods after the FWE files, disagreed what BOSS tells you, here you go :

 

 

FWE - Combat Overhaul v1_3 ( http://fallout3.nexusmods.com/mods/15578 )

 

RH_IronSights - FOSE ( http://fallout3.nexusmods.com/mods/6938 )

 

F3ProjectRealityMkI ( http://fallout3.nexusmods.com/mods/17418 )

 

Fallout 3 Redesigned - Formerly Project Beauty HD ( http://fallout3.nexusmods.com/mods/6341 )

 

EVE - Energy Visuals Enhanced ( http://fallout3.nexusmods.com/mods/8340 )

 

DCInteriors Project ( http://fallout3.nexusmods.com/mods/5573 )

 

Marts Mutant Mod - RC 62 ( http://fallout3.nexusmods.com/mods/3211 )

 

Unofficial EVE compatibility patch for FOIP ( http://fallout3.nexusmods.com/mods/15961 ) - if you are using EVE, this is essential.

 

Error Corrections - Reduce CTD ( http://fallout3.nexusmods.com/mods/16490 )

 

Fallout Stutter Remover ( http://fallout3.nexusmods.com/mods/8886 )

 

Leather backpack ( http://fallout3.nexusmods.com/mods/15639 )

 

Enhanced Blood Textures ( http://fallout3.nexusmods.com/mods/101 )

 

Fallout Interoperability Program - FOIP ( http://fallout3.nexusmods.com/mods/4968 ) - these are some needed patches for using some mods together.

 

Weapon Mod Kits ( http://fallout3.nexusmods.com/mods/3388 )

 

Fallout Street Lights ( http://fallout3.nexusmods.com/mods/8069 )

 

Better Game Performance ( http://fallout3.nexusmods.com/mods/13520 )

 

Fallout 3 Re-Animated ( http://fallout3.nexusmods.com/mods/7670 )

 

Raider Grafitti Re-done ( http://fallout3.nexusmods.com/mods/9208 )

 

Unofficial Fallout 3 Patch ( http://fallout3.nexusmods.com/mods/3808 ) - essential

 

Megaton Lighting Overhaul ( http://fallout3.nexusmods.com/mods/7875 ) ignore the BOSS warning message

 

Large Address Aware Enabler for FO3 ( http://fallout3.nexusmods.com/mods/6510 ) - very essential :yes:

 

Zombie Cemetery ( http://fallout3.nexusmods.com/mods/6254 )

 

MTC Wasteland Travellers V2 ( http://fallout3.nexusmods.com/mods/6044 )

 

Books Debunked ( http://fallout3.nexusmods.com/mods/5553 )

 

US assault rifle ( http://fallout3.nexusmods.com/mods/3255 )

 

Badass Super Mutants HPBOOST BIGGuns Melee ( http://fallout3.nexusmods.com/mods/914 ) - my favorite

 

 

 

most of the mods are well known, next post are my load order which i use, i dont have any crashes or freezes. game runs very smooth.

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Fallout3.esm

Anchorage.esm

ThePitt.esm

StreetLights.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CRAFT.esm

CALIBR.esm

Project Beauty.esm

EVE.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

Enhanced Weather - Rain and Snow.esm

Xepha's Dynamic Weather.esm

DCInteriors_ComboEdition.esm

DCInteriors_SideQuests.esm

RH_IRONSIGHTS.esm

FireLightFix.esp

BetterGamePerformance.esp

DarNifiedUIF3.esp

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

no blur on hit.esp

RH_IronSights_Basic_VanillaPlugin.esp

RH_IronSights_Basic_AnchoragePlugin.esp

RH_IronSights_Basic_PittPlugin.esp

RH_IronSights_Basic_BrokenSteelPlugin.esp

RH_IronSights_Basic_PointLookoutPlugin.esp

RH_IronSights_Basic_ZetaPlugin.esp

RH_IronSights_Pitt_NewRifleSights.esp

RH_IronSights_RemoveReticule.esp

RH_IronSights_PL_NewItems.esp

Darkness.esp

HeirApparent.esp

Megaton_Floor_Safe.esp

MegatonContracts.esp

NotSoFast.esp

PLweightadjust.esp

MTC Wasteland Travellers.esp

MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp

DCInteriors_DLC_Collectables.esp

megalight.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

RH_FWE_Bridge.esp

Tailor Maid.esp

Tailor Maid Anchorage.esp

Tailor Maid PITT.esp

Tailor Maid Brokensteel.esp

ComboHeadgear.esp

WeaponModKits.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

RH_WMK_Bridge.esp

LeatherBackpack - eng.esp

Burnification.esp

EVE.esp

EVE Operation Anchorage.esp

EVE - FWE Master Release.esp

EVE - FWE Master Release (Follower Enhanced).esp

EVE - FWE Master Release (pulse fix).esp

EVE - FWE with WeaponModKits.esp

RH_EVE_Bridge.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Master Menu Module.esp

Mart's Mutant Mod - Project Beauty.esp

Mart's Mutant Mod - FWE Master Release + DLCs.esp

Badass Super Mutants BIG GUNS Mod.esp

Ghouls Cohabitate.esp

LightweightFoodSanitizer.esp

NoStupidExplosiveCars.esp

dD - Enhanced Blood Main.esp

dD-Smaller Wounds.esp

dD-Smaller Spatters Default.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Xepha's Dynamic Weather - Main + DLC Merged.esp

Xepha's Dynamic Weather - Night Eye Edition Merged (NEE+OA+Rain).esp

Xepha's Dynamic Weather - Rain.esp

Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp

Xepha's Dynamic Weather - Weather Machine (Start Game Added).esp

Xepha's Dynamic Weather - Sandstorms.esp

ImaginatorFO3.esp

Error Fixes V1.5 - Higher FPS.esp

Error Fixes V1.5 - Fallout3 Wanderers Edition.esp

Mergedpatch.esp

 

you can search for some mods which i have dont listed. and there are some mods which i cannot give a link because of the forum rules.

 

have fun mate, osman !!!

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Fallout3.esm

Anchorage.esm

ThePitt.esm

StreetLights.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CRAFT.esm

CALIBR.esm

Project Beauty.esm

EVE.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

Enhanced Weather - Rain and Snow.esm

Xepha's Dynamic Weather.esm

DCInteriors_ComboEdition.esm

DCInteriors_SideQuests.esm

RH_IRONSIGHTS.esm

FireLightFix.esp

BetterGamePerformance.esp

DarNifiedUIF3.esp

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

no blur on hit.esp

RH_IronSights_Basic_VanillaPlugin.esp

RH_IronSights_Basic_AnchoragePlugin.esp

RH_IronSights_Basic_PittPlugin.esp

RH_IronSights_Basic_BrokenSteelPlugin.esp

RH_IronSights_Basic_PointLookoutPlugin.esp

RH_IronSights_Basic_ZetaPlugin.esp

RH_IronSights_Pitt_NewRifleSights.esp

RH_IronSights_RemoveReticule.esp

RH_IronSights_PL_NewItems.esp

Darkness.esp

HeirApparent.esp

Megaton_Floor_Safe.esp

MegatonContracts.esp

NotSoFast.esp

PLweightadjust.esp

MTC Wasteland Travellers.esp

MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp

DCInteriors_DLC_Collectables.esp

megalight.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

RH_FWE_Bridge.esp

Tailor Maid.esp

Tailor Maid Anchorage.esp

Tailor Maid PITT.esp

Tailor Maid Brokensteel.esp

ComboHeadgear.esp

WeaponModKits.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

RH_WMK_Bridge.esp

LeatherBackpack - eng.esp

Burnification.esp

EVE.esp

EVE Operation Anchorage.esp

EVE - FWE Master Release.esp

EVE - FWE Master Release (Follower Enhanced).esp

EVE - FWE Master Release (pulse fix).esp

EVE - FWE with WeaponModKits.esp

RH_EVE_Bridge.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Master Menu Module.esp

Mart's Mutant Mod - Project Beauty.esp

Mart's Mutant Mod - FWE Master Release + DLCs.esp

Badass Super Mutants BIG GUNS Mod.esp

Ghouls Cohabitate.esp

LightweightFoodSanitizer.esp

NoStupidExplosiveCars.esp

dD - Enhanced Blood Main.esp

dD-Smaller Wounds.esp

dD-Smaller Spatters Default.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Xepha's Dynamic Weather - Main + DLC Merged.esp

Xepha's Dynamic Weather - Night Eye Edition Merged (NEE+OA+Rain).esp

Xepha's Dynamic Weather - Rain.esp

Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp

Xepha's Dynamic Weather - Weather Machine (Start Game Added).esp

Xepha's Dynamic Weather - Sandstorms.esp

ImaginatorFO3.esp

Error Fixes V1.5 - Higher FPS.esp

Error Fixes V1.5 - Fallout3 Wanderers Edition.esp

Mergedpatch.esp

 

you can search for some mods which i have dont listed. and there are some mods which i cannot give a link because of the forum rules.

 

have fun mate, osman !!!

 

 

Extensive list. Thanks!

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Either way works. If you want the challenge start a new game with FWE. My main beef with FWE is that you can't adjust its setting while in vault101, which sucks sense you can't set drinks/water to heal like vanilla until you exit vault101 and get your FWE Control panel item. So if you start a new and go the normal vault101 start option keep in mind water will not heal you and may wish to use the gun early on to avoid as much damage as possible sense there are few stimpacks.
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