Jump to content

Less sticky and deadlier cliffracers? (How do I tweak meshes?)


triffidfood

Recommended Posts

I was watching a video by Danae last night (a really interesting and fun series by the way), in which she was shooting spells at racers which had .. like they always, always do .. got themselves stuck in the landscape (inbetween a giant shroom and a rock, I think).

 

Anyway this reminded me of something I always wanted to try but could never figure out .. is it/would it be possible to remove collision from cliffracer wings? Not from cliffracers completely obviously, but just from the wings?

 

It's very immersion jarring when they constantly get stuck on things (I have LOTS of trees added to my MW which just exacerbates the problem), so if it was possible to remove collision from the wings, I think this would really help.

 

Unfortunately I'm not very good with Nifskope so don't even know if this is possible .. years ago I tried altering the mushroom meshes so I could add miniature size shrooms to the game, but just ended up with small mushrooms which LOOKED really good but appeared to have giant force fields around them which I kept walking into .. :huh:

 

Anyway, does anyone have any ideas? is it possible to remove collision from the wings only, or do racers come as one complete mesh?

 

Thanks for any guidance :cool:

Edited by triffidfood
Link to comment
Share on other sites

Collisions are set in the form of a rectangle.


For the wings there is no separate collision.


You can only reduce the size of the rectangle.


The size is set X, Y, Z, in xcliffracer.nif

For OpenMV in cliffracer.nif




Edited by ZWolol
Link to comment
Share on other sites

 

Collisions are set in the form of a rectangle.
For the wings there is no separate collision.
You can only reduce the size of the rectangle.
The size is set X, Y, Z, in xcliffracer.nif
For OpenMV in cliffracer.nif

 

 

Thanks, that's very helpful!

 

Especially the image .. in theory then I should be able to adjust (reduce) the rectangle a bit, or bring the x (?) axis in a bit I suppose, to reduce the chances of racers getting stuck on things all the time.

 

Which would also make them harder to hit and therefore deadlier too, but personally I've always kinda liked cliffracers, so I'm okay with that ("Saint" Jiub, pfffft!) :unsure:

Edited by triffidfood
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...