ghosu Posted September 4, 2012 Share Posted September 4, 2012 (edited) - IMPORTANT: POSSIBLE SEQUEL OF THE MOD: http://forums.nexusmods.com/index.php?/topic/817324-project-flintlock-wip/ Hello Yesterday i created 2 concepts (arquebuse and musket), made a low poly model out of the musket and messing around with it atm...not that easy for me, don't remember much and i never replaced a bow, no idea 'bout the bones/weights that are used and how to add a simple animation when shooting, i'll try to replace the crossbow and tune a few things. So it will take a while to get used to that. The ingame screenshot is just for fun, not the real deal, first attempt to replace bow/crossbow ever...still a long road to go. stage 1: get the musket working, adding animations/sounds, adding models for musketball and ammo bag, texturing => first releasestage 2: adding new weapons, maybe *cough* "lore friendly" *cough* versionsstage 3: maybe a questline ... whatever, we will see. concepts: http://666kb.com/i/c6yyq17iise2h0ai3.png simple animation:http://666kb.com/i/c6yypl45ot7pqjnzf.gif ingame (no textures):http://666kb.com/i/c6zeh27ck5ak8ocob.jpg UPDATE: http://666kb.com/i/c704yfdzha4bxbzq0.jpg http://666kb.com/i/c71ei9su75hw10uen.jpg http://666kb.com/i/c704whdzfpbn8heag.jpg UPDATE: UPDATE: DOWNLOAD (Alpha1):http://skyrim.nexusmods.com/mods/23903 greetings Edited October 27, 2012 by ghosu Link to comment Share on other sites More sharing options...
hex77x Posted September 4, 2012 Share Posted September 4, 2012 sweet :) Link to comment Share on other sites More sharing options...
ghosu Posted September 5, 2012 Author Share Posted September 5, 2012 (edited) Fixed the rifle position and messed around with the skeleton - it transformed the rifle every time i shot, now it should work. Added the musket as standalone, musket ball as well - now i'm working on an ammo bag. Next steps will be: sound, textures, small animation and smoke would be nice as well - though i have no big clue 'bout this part yet. And i guess i have to do 2 versions because what looks nice in 3rd person view is terrible in 1st person...the rifle is quite long of course so it covers the crosshair as well - might take a while to make that work but i guess i will release an alpha version when the 3rd person variant is done. greetings Edited September 5, 2012 by ghosu Link to comment Share on other sites More sharing options...
Sk0rpio Posted September 5, 2012 Share Posted September 5, 2012 Awsome!Keep up the good work! Link to comment Share on other sites More sharing options...
Deleted4910207User Posted September 5, 2012 Share Posted September 5, 2012 This is fantastic! Looking forward, as many other folks here, I'm sure. Keep up the good work. Link to comment Share on other sites More sharing options...
Loki180 Posted September 5, 2012 Share Posted September 5, 2012 (edited) Welcome back btw! hope all is well! Mod Looks, great! Would be epic to add the gun to NPC's, like the dawn of the gunpowder age and the death of magic. Edited September 5, 2012 by Loki180 Link to comment Share on other sites More sharing options...
ghosu Posted September 5, 2012 Author Share Posted September 5, 2012 Thx. Well will see if i can add that, should be doable. Link to comment Share on other sites More sharing options...
Urwy Posted September 5, 2012 Share Posted September 5, 2012 Welcome back Ghosu! Good to have you around again.And i see you're already getting back to your usual awesome works =) Looking forward to seeing how this turns out, and hoping you'll be fit as a fiddle sooner, rather than later =) Link to comment Share on other sites More sharing options...
ghosu Posted September 5, 2012 Author Share Posted September 5, 2012 (edited) Hi & thx ;) Progress 3rd Person Version:added simple ammo bag (not visible on screenshots) / textures / sound / tiny smoke animation (still looking for a good muzzle flash smoke effect) http://666kb.com/i/c704yfdzha4bxbzq0.jpg http://666kb.com/i/c704whdzfpbn8heag.jpg greetings Edited September 5, 2012 by ghosu Link to comment Share on other sites More sharing options...
fainter Posted September 5, 2012 Share Posted September 5, 2012 looks good. How do you plan to have the aiming be in first person? Will it be "down the sight"? Link to comment Share on other sites More sharing options...
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