ghosu Posted September 21, 2012 Author Share Posted September 21, 2012 (edited) From the posted above concepts i made an useable model from the Chassepot, so this will be the 2nd rifle in the final version. http://666kb.com/i/c7g8oua78hplp16lu.png http://666kb.com/i/c7gf7uss4ypiyxi9e.jpg Edited September 21, 2012 by ghosu Link to comment Share on other sites More sharing options...
tgpomy Posted September 21, 2012 Share Posted September 21, 2012 Wow that is awesome! Link to comment Share on other sites More sharing options...
ghosu Posted September 22, 2012 Author Share Posted September 22, 2012 Adjusted the size a bit, textures look a bit better compared to the musket...at least ingame when moving/reflecting. Though i have to look for a better wood texture, changed size/position a bit - feels alright now. http://666kb.com/i/c7gyiej7wmrrdvsul.jpg Link to comment Share on other sites More sharing options...
ghosu Posted September 23, 2012 Author Share Posted September 23, 2012 (edited) Might add my 2nd little project to the Musket Mod, variation of Dishonored Mask (+hood, maybe armor).I like steampunk and it goes along well with firearms...we will see, started modeling today: http://666kb.com/i/c7imo7jx7n4i5o3ui.jpg greetings Edited September 24, 2012 by ghosu Link to comment Share on other sites More sharing options...
Dragten Posted September 24, 2012 Share Posted September 24, 2012 Might add my 2nd little project to the Musket Mod, variation of Dishonored Mask (+hood, maybe armor).I like steampunk and it goes along well with firearms...we will see, started modeling today: http://666kb.com/i/c7imo7jx7n4i5o3ui.jpg greetings That... looks.. great! Like really, really great! Link to comment Share on other sites More sharing options...
ghosu Posted September 24, 2012 Author Share Posted September 24, 2012 (edited) Thanks, hopefully it will look good ingame as well :D Edited September 24, 2012 by ghosu Link to comment Share on other sites More sharing options...
ghosu Posted September 24, 2012 Author Share Posted September 24, 2012 (edited) First ingame test, looks good enough even with random seamless textures...guess they will work as enemies in my mod - for a little quest, nothing fancy.Ha, i don't need Dwemer, i've got Steampunks :D http://666kb.com/i/c7jg86iu8vumtv36v.jpg Might add lenses as eyes and maybe some little rotation animations.As armor i'll just use vanilla ones to save time and retexture 'em a bit, this vampire armor looks quite good...or maybe a retexture of the shrouded armor. Edited September 24, 2012 by ghosu Link to comment Share on other sites More sharing options...
tgpomy Posted September 24, 2012 Share Posted September 24, 2012 Perfect match for the guns. Would really like to see a hooded version as well. Any chance of creating an assassin type weapon or claws to go with it? Similar to the assassin's creed one? I know there is a dwarven thing like it on the nexus, but is kinda weird looking in my opinion. Link to comment Share on other sites More sharing options...
ghosu Posted September 24, 2012 Author Share Posted September 24, 2012 (edited) So this will be the guys that bring the muskets into the game... Final look of the mask itself with lenses: http://666kb.com/i/c7jz9imw58vewpd5z.jpg As armor i will use a slightly adjusted vanilla Vampire Armor to save time, first sketch: http://666kb.com/i/c7jlhh14f1rhytbs7.png @ TG: Though i created a concept for a hidden blade months ago before my modding break, never finished it: http://666kb.com/i/c32xw3tk4nj8uto4k.jpghttp://666kb.com/i/c33wrvmm5ssmemk3g.jpg Edited September 25, 2012 by ghosu Link to comment Share on other sites More sharing options...
Dragten Posted September 25, 2012 Share Posted September 25, 2012 Looks good! Love the small wires details.But a question: why not just slap it directly on the face, without the "sack"? Link to comment Share on other sites More sharing options...
Recommended Posts