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Musket Mod (WIP)


ghosu

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Because i want a good old potatoe sack as a connection to the normal medieval look and i want them to have an odd non-human feeling - like the Tusken Raider in Star Wars :D

 

Aaaand it reminds me of a very awesome person :

 

http://www.cosplayisland.co.uk/files/costumes/2535/66156/CI_66156_1343318021.jpg

 

So this time it was a personal decision > style :D

Edited by ghosu
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Different types won't be a big problem, i'll set up a few different material textures that i can reuse for each new firearm.

So adding a new type would only take me one afternoon, but i really have to sort out the animation issue first.

Edited by ghosu
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His animations work with a bow skeleton in combination with a bow. I need a "musket skeleton" for a musket. Changing stance or moving the hand to simulate a correct reload animation is not the problem, it's about the musket itself. He just uses the original skeleton and adjusted the animations, there is no new moving/animated part on the bow like it is the case when you compare it to my musket. Edited by ghosu
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