ghosu Posted September 25, 2012 Author Share Posted September 25, 2012 (edited) Because i want a good old potatoe sack as a connection to the normal medieval look and i want them to have an odd non-human feeling - like the Tusken Raider in Star Wars :D Aaaand it reminds me of a very awesome person : http://www.cosplayisland.co.uk/files/costumes/2535/66156/CI_66156_1343318021.jpg So this time it was a personal decision > style :D Edited September 25, 2012 by ghosu Link to comment Share on other sites More sharing options...
Guns1 Posted September 25, 2012 Share Posted September 25, 2012 I just see concept of arquebuse from your post. http://666kb.com/i/c6yyq17iise2h0ai3.pngIt looks great, so why you don't want to include it in this mod? Link to comment Share on other sites More sharing options...
ghosu Posted September 25, 2012 Author Share Posted September 25, 2012 (edited) Different types won't be a big problem, i'll set up a few different material textures that i can reuse for each new firearm.So adding a new type would only take me one afternoon, but i really have to sort out the animation issue first. Edited September 25, 2012 by ghosu Link to comment Share on other sites More sharing options...
tgpomy Posted September 25, 2012 Share Posted September 25, 2012 Oh my gosh. This mod is going to be absolutely incredible when its finished. I think this may be my favorite mod so far. Link to comment Share on other sites More sharing options...
Guns1 Posted September 25, 2012 Share Posted September 25, 2012 Ok! Thank you, Ghosu. Keep enjoy modding :) Link to comment Share on other sites More sharing options...
ghosu Posted September 27, 2012 Author Share Posted September 27, 2012 http://666kb.com/i/c7m1vr85ipyvx605u.jpg Link to comment Share on other sites More sharing options...
Dragten Posted September 27, 2012 Share Posted September 27, 2012 Dude... Epicness overload. Great job on specular maps. Link to comment Share on other sites More sharing options...
ghosu Posted September 27, 2012 Author Share Posted September 27, 2012 Thx. That's my new test object...never focused on maps and whatever, play a bit around with it and see what happens :D Link to comment Share on other sites More sharing options...
Deleted4910207User Posted September 28, 2012 Share Posted September 28, 2012 Ghosu, this guy meddled with the animations on bows... He modified this animations, weapon related: bow_idleheldbow_idledrawnbow_equipbow_unequipbow_drawlightbow_drawheavybow_release Why don't you ask him out? He might know... Link to comment Share on other sites More sharing options...
ghosu Posted September 28, 2012 Author Share Posted September 28, 2012 (edited) His animations work with a bow skeleton in combination with a bow. I need a "musket skeleton" for a musket. Changing stance or moving the hand to simulate a correct reload animation is not the problem, it's about the musket itself. He just uses the original skeleton and adjusted the animations, there is no new moving/animated part on the bow like it is the case when you compare it to my musket. Edited September 28, 2012 by ghosu Link to comment Share on other sites More sharing options...
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