johnboy3434 Posted June 25, 2019 Share Posted June 25, 2019 I don't know if this would be difficult or not, but a player could easily never get to talk to Susanna the Wicked before her murder due to how the triggers for the quest starting are set up (walking past Windhelm Stables four times on the road, etc.). Could a condition be added that requires the player to have initiated dialogue with her before the death will trigger? Also, something a bit more complex: if the player is not friends ("friends" meaning disposition>0) with any of the jarls from Falkreath, Hjaalmarch or the Pale, and then hits level nine while doing Siddgeir's Rare Gifts quest (he wants some Black-Briar Mead), the quest will immediately fail in order to make way for the Hearthfire Build Your Own House quest due to Siddgeir sending you a Hearthfire-related letter for neutral (disposition=0) players. Is there a way to prevent this letter from being sent once Siddgeir's quest has been initiated? Once the quest has been finished, the player could then receive the version of Siddgeir's Hearthfire letter meant for friends. Alternatively, straying a bit from the programmer's intent, if the character reaches level nine before speaking to Siddgeir, could the Hearthfire quest simply lead into the Rare Gifts quest instead of replacing it, so that the latter can still be completed? Thanks in advance. Link to comment Share on other sites More sharing options...
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