scottmack Posted September 6, 2012 Share Posted September 6, 2012 I've always found skyrims companions really hollow, its just a case of go kill the bandit leader, retrieve this for me or pay me and they're willing to follower you into the darkest depths of skyrim. They don't really say anything interesting and all pretty much have the same lines. Without mods like Atvir Dres or Intresting NPCS I don't think I'd even bother with followers. I only use the vanilla ones as cannon fodder to be killed in battles. What do you guys think of the followers? Link to comment Share on other sites More sharing options...
thefudgestix Posted September 6, 2012 Share Posted September 6, 2012 Follwers do tend to be dull.. wish the devs gave them more dialogue. It's like having a machine with you, they do anything and everything you command. They get lost waaaay too easily. Which is why I only keep one follower now, too annoying to constantly find each lost follower. Link to comment Share on other sites More sharing options...
Cthuloot Posted September 6, 2012 Share Posted September 6, 2012 Serana from Dawguard was by far my favorite. She seemed to be fleshed out as a character a LOT more. Even more so than some of Skyrim's usual mooks. I think Serana was the most 'human' NPC in the whole game personally. Link to comment Share on other sites More sharing options...
scottmack Posted September 6, 2012 Author Share Posted September 6, 2012 I agree Serana is a lot better than the vanilla companions, Personally I'd like to see Hadvar and Ralof get a part in a future DLC, one of those two would make an excellent companion. Link to comment Share on other sites More sharing options...
Cthuloot Posted September 6, 2012 Share Posted September 6, 2012 I disagree there... Hadvar had weird voice acting. Like when you choose your race, BOOM random accent that wasn't there before and never shows up again. Ralof seems to lack common sense too. He some how go free, but doesn't think to free you, his "brother in bonds" until 10 or 15 minutes later, despite the fact that he helps you escape. Ralof also had a really weird face. Even for a Mord. :tongue: Something about his character's face really sets me off. Link to comment Share on other sites More sharing options...
69mAnU96 Posted September 6, 2012 Share Posted September 6, 2012 Do a search on Lydia :-) Link to comment Share on other sites More sharing options...
scottmack Posted September 6, 2012 Author Share Posted September 6, 2012 (edited) I meant more dialogue wise and not really beautifying mods. :tongue: Edited September 6, 2012 by scottmack Link to comment Share on other sites More sharing options...
Rabbit1251 Posted September 6, 2012 Share Posted September 6, 2012 I build up my stamina early on and dispense with them as soon as possible. Rabbit Link to comment Share on other sites More sharing options...
Moraevik Posted September 6, 2012 Share Posted September 6, 2012 Promiser, I think the reason that Hadvar and Ralof don't free you immediately, even though it seems logical that they would, is to prevent you from wandering around Helgen while Alduin is attacking. By keeping you absolutely helpless and unable to interact with anything the developers insure that you'll be in the right place to escape the city. With nothing else to do but follow Ralof, initially, you'll follow him. The game then channels you to the point at which you'll get the option to follow Hadvar, instead, but he still won't free you until you're inside the keep. This is just the developers attempting to make this quest "people-proof", and I don't see any other way they could have done this and still give you a good view of the destruction that Alduin was causing all around you. Anyway, on to OP's question. For a game designed to support followers I think it fails, but at least it does support them to a degree. It took modders to add good followers to Oblivion and I was sort of divided about even them. Vanilla followers can make the difference in a fight. I'm not really fond of any of them but Kharjo and Meeko and even they need some tweaking. Mostly I don't use followers because I tend to play a "sneaky type", as Alvor would say. Followers will inevitably blow your cover the instant they are detected, rather than waiting to charge into battle until you are detected. This puts them in the direct line of fire if you're using a bow or ranged spells, and then they complain when they get hit. I even had Meeko turn on me once, before I started setting him to ignore friendly fire. It will be up to modders to create good followers for Skyrim, just like they did for Oblivion. In fact, one of the best followers in ES is a creation by Emma for the game Oblivion. Vilja set the standard for followers, complete with custom scripted AI, voice acting, back-story, lots of unique dialog, and awareness of where she was and what the player was doing. I understand Emma's working to get Vilja ported over to Skyrim, and follower modding will take a turn for the better as modders start attempting to emulate her work. At the moment I think that Cerwiden, by Mujuro, is probably the best human follower for Skyrim. Link to comment Share on other sites More sharing options...
Perraine Posted September 6, 2012 Share Posted September 6, 2012 Serana was/is a "proof of concept" I think ... She is clearly, way more "fleshed out" than any other NPC and if this was normal then most/all NPC's in Dawnguard would have had the same treatment ... She DOES have some issues, the nine know she can be a pain with her "in your face" attitude sometimes, using the idle environment animations at WAY inappropriate times :facepalm: (like smithing at Kodlaks funeral ... Lol) and those damn ice spikes hitting you in the back all the time :wallbash: , which is why I believe she's a test case, and that Bugthesda may be planning more enhanced/vibrant AI for future patches/DLC's But NOTHING and NO-ONE can replace my Lydia ... :biggrin: Link to comment Share on other sites More sharing options...
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