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How do I put a Custom Texture on a Creature? I want to put one on a custom Dog Follower without changing the Textures of all other Dogs.


Epsilon725

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How do I put a Custom Texture on a Creature? I want to put one on a custom Dog Follower without changing the Textures of all other Dogs.

 

I've made a custom texture, and now I want to put it on a custom Creature using the GECK. So I can have a unique dog in this game with my Custom Texture on it, without changing all other Dogs in the game.

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In broad strokes: Should be the same basic process as creating a "custom NPC": you copy an existing creature, give it a unique Editor-ID (which separates it from the others), and then point it to use your mesh/texture and any stat changes. See the "Custom NPCs" section of the wiki "Getting started creating mods using GECK" article. You also want to be certain you are not changing anything in the "Base-ID" of the creature, as that is the "template" for all of that type of creature and changes there affect ALL of them. Review the 'GECK Form-ID, Base-ID, Ref-ID, and Editor-ID' section as needed when in doubt.

 

The texture file is directly linked in the mesh (NIF) file. So you will have to copy the original mesh, give it a new name and have it point to your custom texture. Then modify your custom creature to use your copy of the mesh. This will also be similar to how "items" such as weapons and armor are given a custom mesh or texture.

 

-Dubious-

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In broad strokes: Should be the same basic process as creating a "custom NPC": you copy an existing creature, give it a unique Editor-ID (which separates it from the others), and then point it to use your mesh/texture and any stat changes. See the "Custom NPCs" section of the wiki "Getting started creating mods using GECK" article. You also want to be certain you are not changing anything in the "Base-ID" of the creature, as that is the "template" for all of that type of creature and changes there affect ALL of them. Review the 'GECK Form-ID, Base-ID, Ref-ID, and Editor-ID' section as needed when in doubt.

 

The texture file is directly linked in the mesh (NIF) file. So you will have to copy the original mesh, give it a new name and have it point to your custom texture. Then modify your custom creature to use your copy of the mesh. This will also be similar to how "items" such as weapons and armor are given a custom mesh or texture.

 

-Dubious-

Sorry, I've never done NIF mesh stuff before. How does that work?

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