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How to make a new vegas modding team?


Shakrall

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Hello everybody. I would like to say that I can make a full-blown mod on my own, but that is not the case.

 

You see, folks, I am planning on creating a large mod, a new lands mod to be exact, whose information is for now classified, except that this mod is large enough that it would require a team of talented modders.

 

Disclaimer: This is not a page for recruitment

 

So I ask for your insight, talented modders of the nexus, tips on how to start a modding team for this project. Any insight would be much appreciated. Hey, maybe some people posting on this page might even be a part of this project.

 

Thanks

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Sup man.

 

1) Start producing material for the mod on your own. A fairly large bit, too. You cannot expect others to give you the light of day without putting your money where your mouth is (in this case, some worldspace work already done or something).

 

Unless you have made a successful mod in the past, or you are great "friends" with whoever you plan to work on the mod with, people make the mistake of focusing on building the "team" first rather than producing material for the project itself. Just a heads up.

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A large thought out highly detailed post of your mod proposal is also somthing I considered a requirement, and as Jeux says unless your a well known and established mod maker very few experienced modders will consider joining your group unless them see you making progress in the mod already.

I would say at least a quarter of some part of the mod worked on before you seek other modders, the starter area done as a example would let modders interested in joining have somthing to actually play or at least look at.

 

Most project recruitment fail (imo) because of a lack of information, people seem to not want to start working on the mod until a entire team has been formed. I feel that is a big mistake, if you are serious about your mod being finished you should start without a group and do what you can until you find others interested.

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I don't know how to mod but I know the concept of creating a project. At this rate, you must start with what you have if you only have two or just a lone partner start with the Mod. Your mod is also a bit private and the information are still confidential so it would be hard for a modder who is very good to the mod you want to create to step up because they don't know what you are creating and how does this mod perfectly suits their specialties. So, I would suggest just like with how I do projects in the community, I start with what I have.

 

Even coffee makers plays a good role. Hehehe.

Edited by CrameKnight
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I don't know how to mod but I know the concept of creating a project Nivea. At this rate, you must start with what you have if you only have two or just a lone partner start with the Mod. Your mod is also a bit private and the information are still confidential so it would be hard for a modder who is very good to the mod you want to create to step up because they don't know what you are creating and how does this mod perfectly suits their specialties. So, I would suggest just like with how I do projects in the community, I start with what I have.

 

Even coffee makers plays a good role. Hehehe.

 

o_O

 

Well good for you, but you werent the one who posted the question so why single me out? lol

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