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Talk me through this - custom object from scratch


Omeletter

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Ok, to become familiarised with modelling I decided to start with a pear. Yeah, a pear that would be integrated into Skyrim. Badass, I know.

 

Anyway, I downloaded Sculptris, which is kinda like a free version of ZBrush. I made the pear, and reduced the polygon count of it to around 2,000. I saved it to a .obj file, which is blender compatible, because i know ill have to use blender next.

 

However, I don't know what to do here. All tutorials are for armor/clothes and/or using older version of blender. The new one has a completely different interface.

 

Can anybody please talk me through or link me to tutorials where it is shown what to do after I made the initial model? So far I know that I have to make a UV map, collision, and assign the material. I might have to do the retopology to reduce the poly count even further as well.

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I don't use blender, but don't you just need to use blender for the NIF plug-in to get it into Nifskope? Don't dismiss other tutorials so readily though. Afterall, the software doesn't see a pear or a shirt. It sees a mesh with a texture. Use the tutorials to get the mesh into the game then at least you know that works, then go back and tweak settings.
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im not sure what zbrush is, but the way i make objects is to create a bare mesh in 3dsmax or blender than uvmap it and export to mudbox for painting than i put the png fiel from mudbox into gimp or photoshop to convert it into a diffuse, specular, and normal dds map than i go back to 3dsmax and create the rigidbody and everything, export as a nif, open it in nifscope and assign the textures than export as a final nif into the game, there are scores of tutorials out their that will give you a more detailed discription and while creating armor may be a bit above you abilities for now making a weapon is very similar to making a simple object
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