Skibble Posted September 7, 2012 Share Posted September 7, 2012 (edited) Hi everyone! I'm trying to tweak a popular balance mod for mages, to fit more into the highlevel gameplay with monstermods and additional spells. However, I can't figure out if there's a way to set the issneaking condition to a value that allows it to trigger while undected AND while they search for you (partially open eye) - but not while detected. If there's no possible way, how would you solve the problem? This condition is used in a perk which grants certain spells the ability to sneak attack - in particular runespells. However you can't lure foes into your rune without breaking your hidden state and therefore runespells will effectivly never sneak attack. Any ideas? ----------------------------credit goes to leasm Edited September 7, 2012 by Skibble Link to comment Share on other sites More sharing options...
gsmanners Posted September 7, 2012 Share Posted September 7, 2012 Destruction magic is not really a good stealth attack IMHO. To put this into perspective, try to imagine someone wielding a stealthy fireball spell. If you want a good magical sneak attack that makes sense, you really ought to be using bound sword or bound bow. For example, you put down a rune, then pull out your bound bow. Then shoot off a bait arrow for the enemy to follow into a rune. That makes sense (to me, anyway). Link to comment Share on other sites More sharing options...
Skibble Posted September 8, 2012 Author Share Posted September 8, 2012 (edited) you got a point there but the bait arrow will break your hidden state as well ^^ Also, there are some spellthief like spells such as the runes as traps and talon strike. plus a mighty illusionist should be able to cover his magic as long as it's not a fireball or firestorm.. but actually I just want the rune sneak attack to work, other spells (especially destruction) are questionable Edited September 8, 2012 by Skibble Link to comment Share on other sites More sharing options...
gsmanners Posted September 8, 2012 Share Posted September 8, 2012 Bait and snare is (in reality) a rather low percentage technique in hunting. You're always better off with direct attacks. Link to comment Share on other sites More sharing options...
PlutoHimself Posted September 9, 2012 Share Posted September 9, 2012 I assume you're working off Apocalypse. To be honest, perhaps it's not a sneak attack bonus you're looking for, but less magical defenses? I mean, less mechanically, and more logically. Obviously a fireball isn't stealthy, but if I'm less prepared it'll do more damage... perhaps a silent remote detonation projectile or something? Similar to the expert-level ice crystal spell in Apocalypse? Link to comment Share on other sites More sharing options...
Skibble Posted September 9, 2012 Author Share Posted September 9, 2012 good idea - if i just knew how to do that :D Link to comment Share on other sites More sharing options...
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