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condition sneaking 0.5


Skibble

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Hi everyone!

 

I'm trying to tweak a popular balance mod for mages, to fit more into the highlevel gameplay with monstermods and additional spells. However, I can't figure out if there's a way to set the issneaking condition to a value that allows it to trigger while undected AND while they search for you (partially open eye) - but not while detected.

If there's no possible way, how would you solve the problem? This condition is used in a perk which grants certain spells the ability to sneak attack - in particular runespells. However you can't lure foes into your rune without breaking your hidden state and therefore runespells will effectivly never sneak attack. Any ideas?

 

 

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credit goes to leasm

Edited by Skibble
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Destruction magic is not really a good stealth attack IMHO. To put this into perspective, try to imagine someone wielding a stealthy fireball spell. If you want a good magical sneak attack that makes sense, you really ought to be using bound sword or bound bow.

 

For example, you put down a rune, then pull out your bound bow. Then shoot off a bait arrow for the enemy to follow into a rune. That makes sense (to me, anyway).

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you got a point there but the bait arrow will break your hidden state as well ^^

 

Also, there are some spellthief like spells such as the runes as traps and talon strike. plus a mighty illusionist should be able to cover his magic as long as it's not a fireball or firestorm.. but actually I just want the rune sneak attack to work, other spells (especially destruction) are questionable

Edited by Skibble
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I assume you're working off Apocalypse.

 

To be honest, perhaps it's not a sneak attack bonus you're looking for, but less magical defenses? I mean, less mechanically, and more logically. Obviously a fireball isn't stealthy, but if I'm less prepared it'll do more damage... perhaps a silent remote detonation projectile or something? Similar to the expert-level ice crystal spell in Apocalypse?

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