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Turning a temporary companion to permanent


wilsonclark3

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Hey guys!

 

For the last day or so I've been playing with the GECK and decided I want to turn the temporary companion, Private Halford into a permanent companion. Being new to modding I don't exactly know where to start. I know that while Private Halford doesn't have a lot of dialogue, his voice actor has a lot of other lines with other characters in New Vegas. If anyone could provide me with a tutorial or show me how to write scripts too that would be awesome. Ideally I'd like to create one with a companion wheel. I'm playing Tale of Two Wastelands so I'd like to learn how to do this with a couple of other characters from Fallout 3(Elliott Tercorien, Somah, Desmond Lockheart, Sgt. Daniels and Private Beckett). Any help at all would be greatly appreciated!

 

Thanks!

Edited by wilsonclark3
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Please see the 'Custom NPCs' section of the wiki "Getting started creating mods using GECK" article as a starting point. It links tutorials and has "Tips" on using the Companion Wheel. You will need to check out other sections as you progress, such as 'Dialog and Lip-sync', and 'Scripting'. You might want to take a look into how "Companion Share and Recruit - New Vegas" and similar "recruit" mods handle problems you will encounter. Having functional examples you can use templates is always a big help.

 

-Dubious-

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This is the best tutorial that I have seen. It includes a companion wheel.

https://www.nexusmods.com/newvegas/mods/45278

 

Since the NPC already exists and has a quest for hiring, you don't need to make the hiring quest part of the tutorial.

 

Make sure you use the existing functions as shown in the tutorial instead of creating your own. Those functions are what makes the companion wheel work.

 

I haven't looked at Private Halford, but when I made a companion out of Corporal Betsy I found it easiest to make a duplicate and then swap out the duplicate once the vanilla quests were done. The advantage of this is that you don't have to hack into the existing quests and dialog, other than to add the hiring option (which triggers the swap) at the appropriate conversation stage.

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