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Need confirmation....


IsharaMeradin

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Situation is this, I have a selection of mods which haven't really changed other than any specific new ones I made.

 

My laptop specs:

Toshiba Satellite A505

Intel Core i3 CPU M330 2.13ghz

4.00 GB RAM

Windows 7 Professional 64 bit

Graphics: NVIDIA GeForce 310M -- it's integrated to the laptop motherboard

 

This runs fine with anywhere from 12-30 FPS when set on low, with fade sliders at halfway or more & FXAA toggled on. I tweaked my settings so that at the char gen screen I'd have no less than 20 FPS when idle on any one preset.

 

All that said, I've a selection of mods some made by myself and the rest downloaded. There are 39 active esp/esm the rest are related to body & face textures/meshes replacers and two self made script replacers (my mining & wood chopping mods). There is one particular mod which I had tried before with a larger variety of mods and had encountered a scenario that when it was active the companions & the giant outside of Whiterun would not be fighting each other. Sometimes depending upon angle of approach I could get one of them to fight back. I thought the mod in question was causing a problem since it added a tent very near to that area.

 

So I try again, but this time without SKSE installed. I had recently cleared out my game and re-verified everything and had not yet reinstalled SKSE. Figured I would test it out and see what happens. So I made a save on the bridge out of Riverwood and ran to Whiterun. I stayed on the road and to my surprise even tho I had the sudden light popping on from the mod that added the tent & a brief pause/slow down in movement as I'd had before, the giant & the companions were hard away at it. I was so shocked I barely got two or three shots off. Saved & Exited after it was killed.

 

Backed up my scripts directory & installed SKSE. I repeated the above run to Whiterun from my save on the bridge out of Riverwood. Keep in mind I only put the SKSE files in the directories, nothing was accessing them. I pretty much had a similar result, but it made sense that if nothing was using SKSE stuff and the mods hadn't changed...

 

So I installed the Uncapper mod. That only changes a few values to affect leveling, it doesn't and shouldn't change any in game behavior. So I repeat my run. This time as I approach the giant & the companions they are just standing there doing nothing. After jumping over the stone wall and walking even closer, Aela finally starts shooting at it. The others just stand there. Now I'm confused. The Uncapper mod shouldn't be doing this.

 

I test further, I uninstall Uncapper and install my only other SKSE mod, Economics of Skyrim. Using the same save but without actually activating the mod, I approach the companions & the giant all of whom are actively fighting. Makes sense since EoS isn't actually turned on and Uncapper was removed. Nothing is accessing the SKSE information.

 

I test again, this time with EoS activated. I thought things were good there for a moment till I realized that only Farkas was attacking. The other two just stood back and watched.

 

So to rule out it being my computer that's being a jerk on the processing end... Can someone test Zamfir's Archery Emporium quest version with & without SKSE mods installed to see if the companions & the giant flake out for them?

 

I hate to say it but it seems to me, without further testing on other systems, that active SKSE mods can cause issues because of the additional script processing required... Which in turn may lead to inaccurate bug reports for other mods...

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I did the only other test I could think of....

 

Stripped my game back down to stock, created a test character and got myself to the bridge out of Riverwood and made a save. Then repeated the same testing.

 

Stock only - no problems

Stock + SKSE only - no problems

Stock + SKSE + Uncapper - no problems

Stock + SKSE + Uncapper + Zamfirs - no problems

 

I guess then it is my computer that is being a jerk... and unable to process data fully.

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