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Mods make Game slower


Azrael89

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Hello everybody,

 

that mods can make the game slower is well known, but just because the mods increase the data the PC has to handle with.

My problem is now, that my compendium of mods for texture, clothes, game play and so on seem to make the game slower in loading and saving (especially quick save can take about 30s).

But with a look at my PC resources I can say that they are not used fully or equal to this.

 

This phenomena looks like there is an internal limit in the games code for using working save space and so on.

Is something like this known already?

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Noticeable slow-downs in load and save times caused by mods are only known from so-called savegame "bloating". Especially with new OBSE data structures saved in the so-called OBSE "co-saves" (the files named identical to your regular savegames but with the suffix ".obse") this can get pretty severe. One script with missing string_var or array_var clean-up and the amount of data cluttering your co-saves is multiplied each frame. This bloat can be removed by deactivating the plugin it's coming from and saving (a so-called clean-save) or by using Wrye Bash's savegame bloat removal feature.

 

I haven't yet encountered, or heard of, any noticeable load or save time slowdowns from just regular mod usage, no matter how many mods you use. From all I know only actual bloating can cause this severe slowdown.

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Thanks for answering.

 

Checked my saves with Wrye Bash but according to the tool there are no bloats.

But what I can say with a look at my (nearly 600) savegames is, that the data in the .obse files increased permanently.

 

The problem now is, that I don't know the plugin causing this problem and search would take some weeks ^.^

 

Could it help to delete all the former savegames? Or what would happen if I delete the current .obse file? All plugin data lost or no possibility to run the savegame anymore?

I will check it and reply later ;)

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OK, simply solved.

 

Killing the .obse file worked. Character remained totally the same as well as equipment or quest states. What the hell is written in these files then?

 

And after a new save, a new .obse file with a size of 7 KB (former one had 8 MB) was created.

And of course the saving and loading time decreased enormous.

 

So, this just has to be done after some hundred saves again, is very easy to do and quick done.

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Ok, but for future reference I advise against simply deleting the .obse co-saves. Depending on the mods you're using you can loose important data that way. OBSE scripts using the new complex data structures such as arrays and strings store their contents in these files, as there's no place for this in the regular savegames. Deleting the files means deleting the data from those variables. It might not have much impact with only a mod using some rather constant string_vars, but a highly dynamic array structure for storing complex game world information could turn out a critical loss when deleted.
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Yeah I just checked the data of the obse files and it seems that these files in my case simply sum up all the items I met on my journey.

There is nothing else there than a list of all mods and a very long and all the time getting longer list of the equipment in this game.

Maybe I just overdid it with the clothes mods ^.^

Or all these mods are missing such a line in their code, or one plugin just tries to remember all the items i saw.

An interesting point is, that with the time, the lines seem to repeat the same again and again only with different hieroglyphs (states?!?) after the items names...

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