NexBeth Posted July 4, 2019 Posted July 4, 2019 I'm trying to set a condition on a sound marker so that it will go on and off at certain time. Should be straightforward enough as there are examples of this on other sound markers in the vanilla game. Does anybody know why this isn't working? Basically the marker stays on all the time. The 0.00 Value means midnight.Thanks
maxarturo Posted July 4, 2019 Posted July 4, 2019 Have you checked in its Sound Desciptor the "Conditions" ?.
NexBeth Posted July 4, 2019 Author Posted July 4, 2019 The conditions tab isn't available for input unless the sound conditions are checked.
IsharaMeradin Posted July 4, 2019 Posted July 4, 2019 Try flipping them with an AND instead of an OR? That would read greater than or equal to four in the morning AND less than or equal to midnight.
NexBeth Posted July 4, 2019 Author Posted July 4, 2019 That didn't work. Maybe I'm setting up wrong. I'm trying to turn sound on at midnight and off at 4am. It's weird because I followed the conditions for the frogs sound which turn frog sounds off and on during certain times of day.
IsharaMeradin Posted July 4, 2019 Posted July 4, 2019 Are you testing on a new game? If not, perhaps something is preventing the new conditions from being recognized. I don't know. Good luck figuring it out.
NexBeth Posted July 4, 2019 Author Posted July 4, 2019 coc in to outside cell then active wait to just before time then go in to cell to check. No game save. I'm not sure what's left to figure out on my end, but if anyone has insight on this please advise.
Ghaunadaur Posted July 4, 2019 Posted July 4, 2019 Game time can't be negative, so the first condition will never be true. If the sound should play between 4:00 and midnight try GetCurrentTime >= 4.00
NexBeth Posted July 4, 2019 Author Posted July 4, 2019 (edited) The sound is to play between Midnight and 4am. End sound at 4am. Are you saying then? GetCurrentTime>=0.00GetCurrentTime<=4.00 Didn't work. Thanks for response. Edited July 4, 2019 by NexBeth
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