bloxyman Posted July 7, 2019 Share Posted July 7, 2019 Hello, I'm trying to make a Wild Wasteland mod where a generic army truck is changed to a UFO only if you have Wild Wasteland as a perk. It's going to be much more than a simple vehicle change once I finish the mod, but I don't even know how to do the above in the GECK. Could someone help me with this? Link to comment Share on other sites More sharing options...
madmongo Posted July 8, 2019 Share Posted July 8, 2019 The general way to do something like this is that you add your army truck and your UFO both to where you want them. Then you have something like an xmarker that acts as an enable parent. If the xmarker is initially enabled, then you want the truck to use the xmarker as an enable parent as-is, but you want the UFO to be enabled opposite of the xmarker (there's a check box for this on the enable parent tab of the reference form). As you continue to add things (aliens, etc) have their enable parent also be the same xmarker. The xmarker starts out enabled, so your truck and whatever else is using that xmarker is enabled and visible. As soon as you disable the xmarker, the truck and everything else that was enabled is now disabled and disappears, and the UFO and everything that is using the xmarker as opposite now becomes enabled. So now that everything switches in and out based on whether or not your xmarker is enabled or disabled, the last piece of this is to actually enable to disable that xmarker. To do this, all you need is a trigger with a script that detects whether or not the player has the wild wasteland perk, and disable your xmarker if they do. You are going to want your trigger area large enough that it will disable your truck and enable the UFO before the player gets too close to it so that the player won't see the transition. Link to comment Share on other sites More sharing options...
bloxyman Posted July 8, 2019 Author Share Posted July 8, 2019 Thank you! :) Link to comment Share on other sites More sharing options...
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