Jump to content

Floating meshes when importing custom .nifs into nifskope


Recommended Posts

This has probably been discussed previously, but I'm having a small issue when creating mash-ups in Outfit Studio. The meshes all display correctly in Outfit Studio itself, but when I import my custom .nifs into nifskope, some of the meshes are not in their correct position. I've struggled to find the relevant documentation regarding this over the last couple of evenings, so any advice is welcome.

 

Image below is from an older wip asset, to the left is how the .nif displays in outfit studio, and to the right is the .nif in nifskope.

 

WR8ygqX.png

Link to comment
Share on other sites

Goodness knows, but it's just become part of the process for me to go back in, compare the reference's >Instance>Bone Data to the new nif, and copy/paste/adjust back (individually) the translation/rotation from source to target bone data's.
(sometimes, also, the actual bone/node positioning)

Maybe one day I'll really check why, but I've gotten use to it for now and it's quicker for me to just settle it afterwards.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...