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Unable to implement unused player sounds


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In Voices1.bsa, there are player character voice files for entering and leaving iron sights that simulate drawing breath and exhaling that are supposed to play whenever the player goes into iron sights or scoped aiming. For some reason they don't work despite having conditions for them in the GenericPlayer quest, and even if I add the topic PlayerInIronSites with correct file hierarchy and the same conditions that cause NPCs to react to the player drawing down on them no sound is made by the player. Do any of you have any idea what could be causing this or experience with giving the player new sounds?

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