antstubell Posted July 9, 2019 Share Posted July 9, 2019 From a modder's resource download, excuse me I forget who, I made a miscitem of a sewing set. I used Nif Optimizer on the .nif as other .nifs, which I am currently using as statics from this resource, don't show up in CK or game if not optimized. This item, sewing set, does show up in CK and in game it shows up something like 1 in 10 times I am in game. I don't use save files for testing, I COC into the cell from main menu or a cell nearby. I have attached some captures to show the item. This is very confusing. Link to comment Share on other sites More sharing options...
maxarturo Posted July 9, 2019 Share Posted July 9, 2019 Sometime static clutter from modder's resources don't have "Collision" on them, so when you make them misc and load the cell, they will fall right through the meshes and into the void. Link to comment Share on other sites More sharing options...
maxarturo Posted July 9, 2019 Share Posted July 9, 2019 Plus, if it does have "Collision" try this : Find a vanilla misc item similar in size, or at least as close as possible, and replace the "Model" with your model, change the ID to yours and make a new form. * As close as possible : this is for the purpose of correctly inheritance th Havok from the previous mesh. Link to comment Share on other sites More sharing options...
antstubell Posted July 9, 2019 Author Share Posted July 9, 2019 Having some success so far. Chose a bucket as nearest model to duplicate. Checked RigidBody in Nifskope - there are some options which I will play with. I checked object 'Don't Havok Settle' and ran havok sim on them in CK. So far in the three times I have COC-ed into the two locations where the item is placed, they have been there. So far...... Link to comment Share on other sites More sharing options...
maxarturo Posted July 9, 2019 Share Posted July 9, 2019 Just for clarification :When i said "Find a vanilla misc item similar in size, or at least as close as possible, and replace the "Model" with your model". I mean in CK, not need to use at all NifSkope for this, NifSkope is not necessary just your actual mesh from your moders resources that you will replace in CK the mesh model. And that's it. Link to comment Share on other sites More sharing options...
antstubell Posted July 9, 2019 Author Share Posted July 9, 2019 Yeah, done that but no harm in seeing what altering things in Nifskope does. That's how I learn/have learnt most things break it - see why it broke - fix it. Link to comment Share on other sites More sharing options...
maxarturo Posted July 9, 2019 Share Posted July 9, 2019 Break > test > fix, is the best approach for learning and even for finding things that others have not. At the end you will end up having cover all possibilities of a problem that you might have encounter. That's how i learned scripting. Keep up with it !... Link to comment Share on other sites More sharing options...
c0ax599 Posted July 10, 2019 Share Posted July 10, 2019 (edited) I dunno a solution, but just to confirm, there's some really killer modders resources, that just won't show up in game, but the collision is there.. :tongue: That's Gothic Dresser from "runs".. God that's cool. But it will not show up in my game. Wish I knew why! Edited July 10, 2019 by c0ax599 Link to comment Share on other sites More sharing options...
antstubell Posted July 10, 2019 Author Share Posted July 10, 2019 I'm finding more and more model resources that are fine as statics but as containers and misc items just don't show up. Wonder if anybody can shed some light on if it is possible to do this? Link to comment Share on other sites More sharing options...
maxarturo Posted July 10, 2019 Share Posted July 10, 2019 It could be a mod's conversion issue from Oldrim to SSE, this needs some investigation and testing that i can't do because i don't own a copy of SSE. A quick work around on your container issue, is to : - Make a trigger box activator around your static mesh with an activate container script and Link the trigger box to a hidden vanilla container, then you will end up with the visual impresion that the static mesh is the container, and works as a container !. If you are intrested in doing such a thing and don't know how, don't hesitate to ask for further instruction. Link to comment Share on other sites More sharing options...
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