IsharaMeradin Posted September 14, 2012 Share Posted September 14, 2012 I did a quick test on a mod that I'm working on. Created a "dummy spell" that does nothing. Assigned that spell to be learned by a note that I already had setup in my mod. Saved and tested it in game. When read the note disappeared but a dummy spell was placed in the magic menu. Might be acceptable... If you set the spell up as an ability, and then write the description properly to indicate that the player now has the ability to forge Skyforge items prior to the companions giving the ability.... Link to comment Share on other sites More sharing options...
SeraphTC Posted September 14, 2012 Author Share Posted September 14, 2012 no no no you missed it. I said put the script on one of the custom pieces of armor I left off the "of armor" initially Ah I see - yeah that might work, but it would depend on you reading the book, then crafting something, then clicking the crafted item in your inventory......it's a bit messy. I did a quick test on a mod that I'm working on. Created a "dummy spell" that does nothing. Assigned that spell to be learned by a note that I already had setup in my mod. Saved and tested it in game. When read the note disappeared but a dummy spell was placed in the magic menu. Might be acceptable... If you set the spell up as an ability, and then write the description properly to indicate that the player now has the ability to forge Skyforge items prior to the companions giving the ability.... hmm....wouldn't really want a nonsense spell in the inventory, but an ability like the 'Ancient Knowledge' one might work.... Link to comment Share on other sites More sharing options...
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