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Creation Kit question.


wfandrews

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Wrye Bash told me that I needed to load a file, "Skyrim Unhinged" in the CK and save it. It is an oldrim file but the mod author said it would run in sse too and I have never had a problem with it.

 

I had never used CK before but decided to install it and follow Wrye Bash instruction. Before loading this esp I loaded and saved some old workshop files that I had been using for years with no problems.

 

When I loaded this esp and hit "Set as Active File" I got this message

 

Invalid File Selection

Multiple master files selected for load. Load operation aborted.

 

The masters Skyrim.esm, Update.esm, Dawnguard.esm, and Dragonborn.esm were selected along with Skyrim Unhinged.esp.

 

Why did it select the masters for this file and not for the other files I had loaded?

What can I do about it,if anything?

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I'm not sure, but check your "Creationkit.ini".

Check for this line. If it's not there, you will need to add it under the General section.

 

bAllowMultipleMasterLoads=1

 

Maybe you got the wrong CK installed? Did you install it thru the Bethesda Launcher?

 

I have opened plenty of oldrim mods in The SSE CK, and saved with no problem.

Edited by c0ax599
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I downloaded SSE CK and FO4 CK from Beth.net and oldrim from Steam.

 

I did not have that line in my CreationKit.ini and have subsequently added it. I will try to load that mod later as I uninstalled it from that game and will have to reinstall it so it shows up in Data.

 

Thank you for you reply, hopefully it will solve my problem. I will post a reply on this thread stating the result.

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