FireFlickerFlak Posted September 11, 2012 Share Posted September 11, 2012 I need to make a script that adds custom effects to the player when the player does certain actions. I know what IDs I need and such, but I need help with the structure and implementation. I'd like to do something like: during game mode... if action A occurs... add effect 1... endif... repeat for action B,C,D, and effects 2,3,4, etc... Once the structure is good, do I just go to the GECK scripts, make a new gamemode script, save it and I am done? Or do I need another script to call my custom one to make it start? Link to comment Share on other sites More sharing options...
DizzasterJuice Posted September 11, 2012 Share Posted September 11, 2012 A script needs to be run by something else, usually an object, activator or quest.The tutorial doesn't take long and should answer all your questions.http://geck.bethsoft.com/index.php/Main_Page Link to comment Share on other sites More sharing options...
devinpatterson Posted September 11, 2012 Share Posted September 11, 2012 What actions are A, B, C etc? Link to comment Share on other sites More sharing options...
FireFlickerFlak Posted September 14, 2012 Author Share Posted September 14, 2012 Actions A.B,C... would be things like "equip/unholster weapon" or "jump" etc. I'd only be planning on using actions that are in Geck functions already. The effects 1,2,3... would be blank effects with just a name as a reference so that I could use the effects with the condition "HasMagicEffect." There already is a condition for when a player has recently performed an action but I'm not sure how it works with duration or if it works in combat, etc. Thanks for that script tutorial link, reading that now, looks like it should help a lot. Link to comment Share on other sites More sharing options...
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