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I don't understand why I can't load a mod in the creation kit


FlameNoir

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So, I like the Ordinator perk overhaul mod. But I've been testing some stuff, and a number of perk effects seem not to work, or at least not to work as advertised by the perk description. So I got curious, and this combined with the fact that there are some aspects of Ordinator I think should be changed led me to want to open up the mod in Creation Kit and look at its guts.

I thought I understood how to load mods, but apparently I don't, and I don't really understand what I'm doing wrong, either. Whenever I try to load the .esp, which I've placed in my data folder, but every time i try to load the mod, it gets 75% complete, then tells me that it can't read some of the data (something about a string file), gives me a few popups that I barely understand, and then crashes. Since the file that it claims to not be able to read had "dragonborn" in the name, I thought for sure that loading Dragonborn.esm would fix it... but nope.

 

Look, all I want is to understand why False Light spells are dealing 30% of the healing value instead of the 75% I was promised, and why the advertised "10% increase" from the subsequent perk actually increase damage output to 60% of the listed healing value. It doesn't make any sense and I want to look at the internals to see if I can understand what's going on.

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Have you tried running the CK with just the DLC to check whether it is this mod that is the problem or the CK itself.

No, I did not try that. But I did try TES5Edit, and it worked, so I bet it was the CK. And man, this stuff is complicated... lol.

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