[email protected] Posted October 14, 2008 Share Posted October 14, 2008 When attempting to import some meshes, (eyrens vampire hunter long coat and ATYPE2 armor) into blender, the textures on the inside of the coat dissapear and it becomes see-through on one side. The originals in Nifscope are fine, but after importing the inside texture is gone. I believe they are using the same UV map on the inside and outside and the mesh is doublesided. How can I correct this problem? I don't know any yet about texturing in Blender, only working with the wireframe, but I appreciate any help you all can give me. Thanks! Link to comment Share on other sites More sharing options...
LHammonds Posted October 14, 2008 Share Posted October 14, 2008 Don't worry about it not showing in Blender. When you export back to NIF format, you will need to use NifSkope and edit the NIF by doing the following: 1. Right-Click on desired NiTriStrip --> Node --> Attach --> NiStencilProperty2. Change the Draw_Type value to Draw_Both (but if you are using the latest version of NifSkope, it does this for you I think)3. You should see textures on both sides now. Save the NIF and exit NifSkope. LHammonds Link to comment Share on other sites More sharing options...
[email protected] Posted October 15, 2008 Author Share Posted October 15, 2008 Ah I got it work by coping the NiStencilProperty from the origianl pre-blender nif. I could not however "Change the Draw_Type value to Draw_Both" I couldn't find where to do this. My nifscope version is 1.0.12 I thank you for your help, even if the solution was not exactly as prescribed. Link to comment Share on other sites More sharing options...
LHammonds Posted October 30, 2008 Share Posted October 30, 2008 You need to have Block Details turned on so you can see the settings. Link to comment Share on other sites More sharing options...
jaysus Posted October 30, 2008 Share Posted October 30, 2008 oh someone is making a batman head ;) Link to comment Share on other sites More sharing options...
LHammonds Posted October 31, 2008 Share Posted October 31, 2008 oh someone is making a batman head ;)Well, it needs to be re-made from scratch. I've given up on that particular model which is too buggy and not built very well for game performance and such. But yeah, one is on the way. LHammonds Link to comment Share on other sites More sharing options...
the ghost of persian Posted November 15, 2008 Share Posted November 15, 2008 Thank you for all your help, saved me alot of time and made some new mods possible. On an unrelated issue however, when trying to import some models into Blender that I had prevously worked with through either NifSkope or Blender I get a strange error that seems to have something to do with Attribute errors and "children" (python script error). This is what the Blender console had to say: Traceback (most recent call last): File "C:\Program Files (x86)\Blender Foundation\Blender\.blender\scripts\bpymodules\nif_common.py", line 714, in guiButtonEvent File "C:\Program Files (x86)\Blender Foundation\Blender\.blender\scripts\bpymodules\nif_common.py", line 924, in guiExit self.callback(**self.config) File "<string>", line 3053, in config_callback File "<string>", line 235, in __init__AttributeError: 'NoneType' object has no attribute 'children' What does this error mean? I have a feeling it has something to do with bones or scene root but at this point I'm quite lost and don't really want to spend hours and hours of guess and check. Does anyone know what the problem is and how I can fix it? Thank you again for your help! Link to comment Share on other sites More sharing options...
LHammonds Posted November 17, 2008 Share Posted November 17, 2008 Make sure you "clean up" the NIF by walking through the Spells menu (especially when you hack NIF files up using NifSkope). LHammonds Link to comment Share on other sites More sharing options...
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