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Move Entrance of Underground Hideout Mod


redangellion

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So, I downloaded danthegeek's Underground Hideout mod (http://newvegas.nexu....com/mods/37884), and I want to move the entrance to Novac, right beneath Dinky. I've tried a couple of things but none have panned out for the following reasons:

 

I first tried making a new door, placing it under Dinky, then linking it (after unlinking the original) to the main interior door in the hideout (a door called MainExitREF). This works to a certain degree, but results in a new door marker being created in the interior cell which is, of course, out of place; it takes me inside but in the middle of a wall. This leads to the main problem, which is that I have a hell of a time even getting the new (or even the original, for that matter) door marker to show up at all. When I load the cell it's nowhere to be found. The only way I can (sometimes) get it to show up is by jumping to it via the exterior door's edit window. Problem is, it can't be moved while that window is open, and disappears again as soon as I close the window.

 

I then tried just moving the original exterior door to Dinky via the 3D Data tab in the edit window. This is fine except for the fact that the door marker doesn't come along with it and, as far as I know, there's no 3D Data tab or anything similar for markers; they have to be moved through the worldspace manually, which would be a huge pain considering the distance (door and marker are originally placed in the middle of nowhere southwest of McCarran).

 

So, can someone more knowledgeable than me help me figure this out and/or make the change for me and send me the new esp?

 

By the way, I've sent a message to the author, danthegeek, but he hasn't responded, so I thought I'd ask on the board. Thanks to anyone who can help!

 

Edit: I figured it out! It has to do with mulitbounds (whatever that is). I went into my geckcustom.ini (my documents\falloutnv) and changed bUseMultibounds=1 to bUseMultiBounds=0 and could then see a lot of "missing" objects in the GECK, including the door marker.

Edited by redangellion
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Edit: I figured it out! It has to do with mulitbounds (whatever that is). I went into my geckcustom.ini (my documents\falloutnv) and changed bUseMultibounds=1 to bUseMultiBounds=0 and could then see a lot of "missing" objects in the GECK, including the door marker.

 

Yep multibounds screws up everything, makes it look like your lost in some sort of limbo

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